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62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace TranslationBuilder
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{
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//! Here is an example of a builder worker that actually performs the building of assets.
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//! In this example, we only register one, but you can have as many different builders in a single builder module as you want.
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class TranslationBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler // this will deliver you the "shut down!" message on another thread.
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{
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public:
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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//////////////////////////////////////////////////////////////////////////
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override; // if you get this you must fail all existing jobs and return.
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//////////////////////////////////////////////////////////////////////////
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static AZ::Uuid GetUUID();
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private:
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AZStd::string FindLReleaseTool() const;
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private:
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bool m_isShuttingDown = false;
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};
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//! Here's an example of the lifecycle Component you must implement.
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//! You must have at least one component to handle the lifecycle of your module.
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//! You could make this also be a builder if you also listen to the builder bus, and register itself as a builder
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//! But for the purposes of clarity, we will make it just be the lifecycle component in this example plugin
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class BuilderPluginComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(BuilderPluginComponent, "{61560B47-39B8-43DD-ACBE-956ECFF9C414}")
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static void Reflect(AZ::ReflectContext* context);
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Activate() override; // reach out to the outside world and connect up to what you need to, register things, etc.
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void Deactivate() override; // unregister things, disconnect from the outside world
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//////////////////////////////////////////////////////////////////////////
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private:
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TranslationBuilderWorker m_builderWorker;
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};
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}
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