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o3de/Gems/LmbrCentral/Code/Source/Builders/SliceBuilder/SliceBuilderWorker.h

93 lines
3.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Asset/AssetDataStream.h>
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Component/ComponentExport.h>
#include <AzToolsFramework/Fingerprinting/TypeFingerprinter.h>
#include <AzCore/Serialization/DataPatchBus.h>
namespace SliceBuilder
{
class SliceBuilderSettings
{
public:
AZ_TYPE_INFO(SliceBuilderSettings, "{FB9075DA-10CA-452C-93FA-168A2EDA1EBD}");
SliceBuilderSettings()
{}
bool m_enableSliceConversion = false;
// Reflect our wrapped key and value types to serializeContext so that may later be used
static void Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<SliceBuilderSettings>()
->Version(1)
->Field("EnableSliceConversion", &SliceBuilderSettings::m_enableSliceConversion)
;
}
}
};
class SliceBuilderWorker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
, public AZ::DataPatchNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(SliceBuilderWorker, AZ::SystemAllocator, 0);
SliceBuilderWorker();
~SliceBuilderWorker() override;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
static bool GetSourceSliceAsset(AZStd::shared_ptr<AZ::Data::AssetDataStream> stream, const char* fullPath,
AZ::Data::Asset<AZ::SliceAsset>& sourceAsset);
static bool GetCompiledSliceAsset(AZStd::shared_ptr<AZ::Data::AssetDataStream> stream, const char* fullPath,
const AZ::PlatformTagSet& platformTags, AZ::Data::Asset<AZ::SliceAsset>& outSliceAsset);
static bool OutputSliceJob(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, AZStd::string_view outputPath, AssetBuilderSDK::JobProduct& jobProduct);
//////////////////////////////////////////////////////////////////////////
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
//////////////////////////////////////////////////////////////////////////
static AZ::Uuid GetUUID();
//////////////////////////////////////////////////////////////////////////
//!DataPatchNotificationBus interface
//////////////////////////////////////////////////////////////////////////
void OnLegacyDataPatchLoadFailed() override;
void OnLegacyDataPatchLoaded() override;
bool SliceUpgradesAllowed() const;
private:
bool m_isShuttingDown = false;
AZStd::unique_ptr<AzToolsFramework::Fingerprinting::TypeFingerprinter> m_typeFingerprinter;
bool m_sliceHasLegacyDataPatches = false;
bool m_sliceDataPatchError = false;
AZStd::string m_settingsWarning;
SliceBuilderSettings m_settings;
};
}