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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LuaHelpers.h"
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#include "LuaBuilderWorker.h"
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/Script/ScriptAsset.h>
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#include <AzCore/Script/lua/lua.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace LuaBuilder
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{
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//////////////////////////////////////////////////////////////////////////
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namespace
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{
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static int LuaStreamWriter(lua_State*, const void* data, size_t size, void* userData)
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{
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using namespace AZ::IO;
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GenericStream* stream = static_cast<GenericStream*>(userData);
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SizeType bytesToWrite = aznumeric_caster(size);
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SizeType bytesWritten = stream->Write(bytesToWrite, data);
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// Return whether or not there was an error
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return bytesWritten == bytesToWrite ? 0 : 1;
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}
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}
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bool LuaDumpToStream(AZ::IO::GenericStream& stream, lua_State* l)
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{
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if (!lua_isfunction(l, -1))
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{
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AZ_TracePrintf(AssetBuilderSDK::ErrorWindow, "Top of stack is not function!");
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}
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const int stripBinaryInformation = 0;
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return lua_dump(l, LuaStreamWriter, &stream, stripBinaryInformation) == 0;
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}
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}
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