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79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Slice/SliceAsset.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace LevelBuilder
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{
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//! The level builder is copy job that examines level.pak files for asset references,
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//! to output product dependencies.
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class LevelBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_RTTI(LevelBuilderWorker, "{C68340F1-1272-418D-8CF4-BF0AEC1E3C54}");
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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bool PopulateMissionDependenciesHelper(AZ::IO::GenericStream* stream, AssetBuilderSDK::ProductPathDependencySet& productDependencies) const;
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void PopulateLevelSliceDependenciesHelper(
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const AZStd::string& levelSliceName,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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void PopulateLevelSliceDependenciesHelper(
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AZ::Data::Asset<AZ::SliceAsset>& sliceAsset,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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void PopulateLevelAudioControlDependenciesHelper(const AZStd::string& levelName, AssetBuilderSDK::ProductPathDependencySet& productDependencies) const;
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void PopulateOptionalLevelDependencies(
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const AZStd::string& sourceRelativeFile,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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private:
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void PopulateProductDependencies(
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const AZStd::string& levelPakFile,
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const AZStd::string& sourceRelativeFile,
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const AZStd::string& tempDirectory,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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void AddLevelRelativeSourcePathProductDependency(
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const AZStd::string& optionalDependencyRelativeToLevel,
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const AZStd::string& sourceLevelPakPath,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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void PopulateLevelSliceDependencies(
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const AZStd::string& levelPath,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) const;
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void PopulateMissionDependencies(
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const AZStd::string& levelPakFile,
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const AZStd::string& levelPath,
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AssetBuilderSDK::ProductPathDependencySet& productDependencies) const;
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void PopulateLevelAudioControlDependencies(
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const AZStd::string& levelPakFile,
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AssetBuilderSDK::ProductPathDependencySet& productDependencies) const;
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bool m_isShuttingDown = false;
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};
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}
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