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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace DependencyBuilder
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{
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//! This builder is responsible for handling those source assets that do not emit any products but does
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//! contain dependencies information in them and therefore needs to be tracked by the asset pipeline.
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class DependencyBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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DependencyBuilderWorker(AZStd::string jobKey, bool critical);
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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virtual AZ::Outcome<AZStd::vector<AssetBuilderSDK::SourceFileDependency>, AZStd::string> GetSourceDependencies(const AssetBuilderSDK::CreateJobsRequest& request) const;
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// Have the builder register a new worker when a new file type is handled
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virtual void RegisterBuilderWorker() = 0;
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// Unregister the builder worker
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virtual void UnregisterBuilderWorker() = 0;
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private:
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AZStd::string m_jobKey;
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bool m_isShuttingDown = false;
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};
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}
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