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o3de/Gems/LmbrCentral/Code/Source/Builders/DependencyBuilder/DependencyBuilderWorker.h

44 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
namespace DependencyBuilder
{
//! This builder is responsible for handling those source assets that do not emit any products but does
//! contain dependencies information in them and therefore needs to be tracked by the asset pipeline.
class DependencyBuilderWorker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
DependencyBuilderWorker(AZStd::string jobKey, bool critical);
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
virtual AZ::Outcome<AZStd::vector<AssetBuilderSDK::SourceFileDependency>, AZStd::string> GetSourceDependencies(const AssetBuilderSDK::CreateJobsRequest& request) const;
// Have the builder register a new worker when a new file type is handled
virtual void RegisterBuilderWorker() = 0;
// Unregister the builder worker
virtual void UnregisterBuilderWorker() = 0;
private:
AZStd::string m_jobKey;
bool m_isShuttingDown = false;
};
}