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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "CopyDependencyBuilderWorker.h"
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/XML/rapidxml.h>
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namespace CopyDependencyBuilder
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{
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class XmlFormattedAssetBuilderWorker
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: public CopyDependencyBuilderWorker
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{
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public:
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XmlFormattedAssetBuilderWorker(AZStd::string jobKey, bool critical, bool skipServer);
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bool ParseProductDependencies(
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const AssetBuilderSDK::ProcessJobRequest& request,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& pathDependencies) override;
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protected:
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// Check each XML node and add product dependencies if exist
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virtual void AddProductDependencies(
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const AZ::rapidxml::xml_node<char>* node,
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const AZStd::string& fullPath,
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const AZStd::string& sourceFile,
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const AZStd::string& platformIdentifier,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) = 0;
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// Parse the XML file
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virtual bool ParseXmlFile(
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const AZ::rapidxml::xml_node<char>* node,
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const AZStd::string& fullPath,
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const AZStd::string& sourceFile,
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const AZStd::string& platformIdentifier,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& productPathDependencies);
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};
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}
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