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56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace CopyDependencyBuilder
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{
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class CopyDependencyBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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CopyDependencyBuilderWorker(AZStd::string jobKey, bool critical, bool skipServer);
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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virtual AZ::Outcome<AZStd::vector<AssetBuilderSDK::SourceFileDependency>, AZStd::string> GetSourceDependencies(const AssetBuilderSDK::CreateJobsRequest& request) const;
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virtual AZ::Outcome<AZStd::vector<AZStd::string>, AZStd::string> GetSourcesToReprocess(const AssetBuilderSDK::ProcessJobRequest& request) const;
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// Have the builder register a new worker when a new file type is handled
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virtual void RegisterBuilderWorker() = 0;
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// Unregister the builder worker
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virtual void UnregisterBuilderWorker() = 0;
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// Parse the asset file and get product dependencies
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virtual bool ParseProductDependencies(
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const AssetBuilderSDK::ProcessJobRequest& request,
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AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
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AssetBuilderSDK::ProductPathDependencySet& pathDependencies) = 0;
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// Get the asset type.
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// Return AZ::Data::AssetType::CreateNull() if the type is unknown and we will
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// infer the asset type by product file name when the JobProduct is created
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virtual AZ::Data::AssetType GetAssetType(const AZStd::string& fileName) const;
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private:
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AZStd::string m_jobKey;
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bool m_critical = false;
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bool m_isShuttingDown = false;
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bool m_skipServer = false;
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};
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}
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