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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyAudioCtrlTypes.h>
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#include <IAudioInterfacesCommonData.h>
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#include "AudioPreloadComponent.h"
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namespace LmbrCentral
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{
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/*!
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* EditorAudioPreloadComponent
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*/
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class EditorAudioPreloadComponent
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: public AzToolsFramework::Components::EditorComponentBase
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{
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public:
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AZ_EDITOR_COMPONENT(EditorAudioPreloadComponent, "{58E20F92-2228-4A90-97AB-28DB34BAF0EE}",
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AzToolsFramework::Components::EditorComponentBase);
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EditorAudioPreloadComponent();
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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LmbrCentral::AudioPreloadComponent::GetProvidedServices(provided);
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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LmbrCentral::AudioPreloadComponent::GetRequiredServices(required);
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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LmbrCentral::AudioPreloadComponent::GetIncompatibleServices(incompatible);
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}
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static void Reflect(AZ::ReflectContext* context);
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private:
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//! Serialized data
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AzToolsFramework::CReflectedVarAudioControl m_defaultPreload;
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AudioPreloadComponent::LoadType m_loadType = AudioPreloadComponent::LoadType::Auto;
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};
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} // namespace LmbrCentral
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