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83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/Component/Component.h>
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#include <LmbrCentral/Audio/AudioSwitchComponentBus.h>
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#include <IAudioInterfacesCommonData.h>
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namespace LmbrCentral
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{
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/*!
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* AudioSwitchComponent
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* A 'Switch' is something that can be in one 'State' at a time, but "switched" at run-time.
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* For example, a Switch called 'SurfaceMaterial' might have States such as 'Grass', 'Snow', 'Metal', 'Wood'.
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* But a Footstep sound would only be in one of those States at a time.
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*/
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class AudioSwitchComponent
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: public AZ::Component
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, public AudioSwitchComponentRequestBus::Handler
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{
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public:
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/*!
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* AZ::Component
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*/
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AZ_COMPONENT(AudioSwitchComponent, "{85FD9037-A5EA-4783-B49A-7959BBB34011}");
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void Activate() override;
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void Deactivate() override;
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AudioSwitchComponent() = default;
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AudioSwitchComponent(const AZStd::string& switchName, const AZStd::string& stateName);
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/*!
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* AudioSwitchComponentRequestBus::Handler Interface
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*/
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void SetState(const char* stateName) override;
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void SetSwitchState(const char* switchName, const char* stateName) override;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("AudioSwitchService", 0x652b8dfd));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("AudioProxyService", 0x7da4c79c));
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}
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AudioPreloadService", 0x20c917d8));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("AudioSwitchService", 0x652b8dfd));
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}
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static void Reflect(AZ::ReflectContext* context);
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private:
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//! Editor callbacks
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void OnDefaultSwitchChanged();
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void OnDefaultStateChanged();
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//! Transient data
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Audio::TAudioControlID m_defaultSwitchID;
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Audio::TAudioControlID m_defaultStateID;
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//! Serialized data
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AZStd::string m_defaultSwitchName;
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AZStd::string m_defaultStateName;
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};
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}
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