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o3de/Gems/EMotionFX/Assets/Editor/Shaders/Line_VS.glsl

20 lines
226 B
GLSL

uniform mat4 matViewProj;
attribute vec3 inPosition;
attribute vec4 inColor;
varying vec4 outColor;
void main()
{
vec4 pos = vec4(inPosition, 1);
pos = matViewProj * pos;
gl_Position = pos;
outColor = inColor;
}