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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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namespace Blast
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{
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//! The product asset file from a .blast_chunks file product asset file
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class BlastChunksAsset final
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: public AZ::Data::AssetData
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{
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public:
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AZ_RTTI(BlastChunksAsset, "{993F0B0F-37D9-48C6-9CC2-E27D3F3E343E}", AZ::Data::AssetData);
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AZ_CLASS_ALLOCATOR(BlastChunksAsset, AZ::SystemAllocator, 0);
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BlastChunksAsset() = default;
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~BlastChunksAsset() override = default;
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void SetModelAssetIds(const AZStd::vector<AZ::Data::AssetId>& modelAssetIds);
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const AZStd::vector<AZ::Data::AssetId>& GetModelAssetIds() const;
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static void Reflect(AZ::ReflectContext* context);
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private:
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AZStd::vector<AZ::Data::AssetId> m_modelAssetIds;
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};
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} // namespace Blast
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