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o3de/Gems/Blast/Code/Source/Asset/BlastChunksAsset.h

33 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
namespace Blast
{
//! The product asset file from a .blast_chunks file product asset file
class BlastChunksAsset final
: public AZ::Data::AssetData
{
public:
AZ_RTTI(BlastChunksAsset, "{993F0B0F-37D9-48C6-9CC2-E27D3F3E343E}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(BlastChunksAsset, AZ::SystemAllocator, 0);
BlastChunksAsset() = default;
~BlastChunksAsset() override = default;
void SetModelAssetIds(const AZStd::vector<AZ::Data::AssetId>& modelAssetIds);
const AZStd::vector<AZ::Data::AssetId>& GetModelAssetIds() const;
static void Reflect(AZ::ReflectContext* context);
private:
AZStd::vector<AZ::Data::AssetId> m_modelAssetIds;
};
} // namespace Blast