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o3de/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Loader/Glad/GladFunctionLoader.cpp

68 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#define GLAD_VULKAN_IMPLEMENTATION
#include <vulkan/vulkan.h>
#include <RHI.Loader/Glad/GladFunctionLoader.h>
#include <AzCore/Module/DynamicModuleHandle.h>
namespace
{
GLADapiproc LoadFunctionFromLibrary(void* userPtr, const char *name)
{
AZ::DynamicModuleHandle* moduleHandle = reinterpret_cast<AZ::DynamicModuleHandle*>(userPtr);
AZ_Assert(moduleHandle, "Invalid module handle");
return moduleHandle->GetFunction<GLADapiproc>(name);
}
}
namespace AZ
{
namespace Vulkan
{
AZStd::unique_ptr<FunctionLoader> FunctionLoader::Create()
{
return AZStd::make_unique<GladFunctionLoader>();
}
bool GladFunctionLoader::InitInternal()
{
// Since que don't have the vulkan instance or device yet, we just load the function pointers from the loader
// using dlsym or similar.
return gladLoadVulkanUserPtr(VK_NULL_HANDLE, &LoadFunctionFromLibrary, m_moduleHandle.get()) != 0;
}
void GladFunctionLoader::ShutdownInternal()
{
gladLoaderUnloadVulkan();
}
bool GladFunctionLoader::LoadProcAddresses(VkInstance instance, VkPhysicalDevice physicalDevice, VkDevice device)
{
int gladResult = 0;
if (m_device == VK_NULL_HANDLE || m_device == device)
{
// Now that we have the instance and device we can get the function pointer directly from the ICD without going trough the loader's trampoline.
// Basically we use vkGetInstanceProcAddr and vkGetDeviceProcAddr to get the function address.
gladResult = gladLoaderLoadVulkan(instance, physicalDevice, device);
m_device = device;
}
else
{
// [ATOM-338] Find a better way to handle loading function pointers for multiple devices.
// Currently we just fallback to using the loader, and let it handle the multi device situation.
// Unfortunately this add the overhead of the trampoline/terminator when calling any vulkan function.
gladResult = gladLoadVulkanUserPtr(physicalDevice, &LoadFunctionFromLibrary, m_moduleHandle.get());
}
return gladResult != 0;
}
} // namespace Vulkan
} // namespace AZ