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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <RHI.Builders/ShaderPlatformInterface.h>
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namespace AZ
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{
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namespace Vulkan
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{
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class ShaderPlatformInterfaceSystemComponent final
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(ShaderPlatformInterfaceSystemComponent, "{9514260A-9E85-42AD-8EF7-6A33037653AC}");
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static void Reflect(AZ::ReflectContext* context);
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ShaderPlatformInterfaceSystemComponent() = default;
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~ShaderPlatformInterfaceSystemComponent() override = default;
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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private:
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ShaderPlatformInterfaceSystemComponent(const ShaderPlatformInterfaceSystemComponent&) = delete;
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AZStd::unique_ptr<ShaderPlatformInterface> m_shaderPlatformInterface;
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};
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} // namespace Vulkan
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} // namespace AZ
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