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o3de/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterfaceSyst...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <RHI.Builders/ShaderPlatformInterfaceSystemComponent.h>
#include <RHI.Builders/ShaderPlatformInterface.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Atom/RHI.Reflect/Vulkan/Base.h>
namespace AZ
{
namespace Vulkan
{
void ShaderPlatformInterfaceSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<ShaderPlatformInterfaceSystemComponent, Component>()
->Version(0)
->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
;
}
}
void ShaderPlatformInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("AzslShaderBuilderService", 0x09315a40));
}
void ShaderPlatformInterfaceSystemComponent::Activate()
{
m_shaderPlatformInterface = AZStd::make_unique<ShaderPlatformInterface>(APIUniqueIndex);
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::RegisterShaderPlatformHandler,
m_shaderPlatformInterface.get());
}
void ShaderPlatformInterfaceSystemComponent::Deactivate()
{
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::UnregisterShaderPlatformHandler,
m_shaderPlatformInterface.get());
m_shaderPlatformInterface = nullptr;
}
} // namespace Vulkan
} // namespace AZ