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o3de/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Builders/ShaderPlatformInterface.h

77 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RHI.Edit/ShaderPlatformInterface.h>
#include <Atom/RHI.Reflect/Vulkan/Base.h>
namespace AZ
{
namespace Vulkan
{
class ShaderPlatformInterface :
public RHI::ShaderPlatformInterface
{
public:
explicit ShaderPlatformInterface(uint32_t apiUniqueIndex)
: RHI::ShaderPlatformInterface(apiUniqueIndex)
{
}
RHI::APIType GetAPIType() const override;
AZ::Name GetAPIName() const override;
RHI::Ptr<RHI::ShaderStageFunction> CreateShaderStageFunction(
const StageDescriptor& stageDescriptor) override;
bool IsShaderStageForRaster(RHI::ShaderHardwareStage shaderStageType) const override;
bool IsShaderStageForCompute(RHI::ShaderHardwareStage shaderStageType) const override;
bool IsShaderStageForRayTracing(RHI::ShaderHardwareStage shaderStageType) const override;
RHI::Ptr<RHI::PipelineLayoutDescriptor> CreatePipelineLayoutDescriptor() override;
bool BuildPipelineLayoutDescriptor(
RHI::Ptr<RHI::PipelineLayoutDescriptor> pipelineLayoutDescriptor,
const ShaderResourceGroupInfoList& srgInfoList,
const RootConstantsInfo& rootConstantsInfo,
const RHI::ShaderCompilerArguments& shaderCompilerArguments) override;
bool CompilePlatformInternal(
const AssetBuilderSDK::PlatformInfo& platform,
const AZStd::string& shaderSourcePath,
const AZStd::string& functionName,
RHI::ShaderHardwareStage shaderStage,
const AZStd::string& tempFolderPath,
StageDescriptor& outputDescriptor,
const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
AZStd::string GetAzslCompilerParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
AZStd::string GetAzslCompilerWarningParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
bool BuildHasDebugInfo(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
const char* GetAzslHeader(const AssetBuilderSDK::PlatformInfo& platform) const override;
private:
ShaderPlatformInterface() = delete;
bool CompileHLSLShader(
const AZStd::string& shaderSourceFile,
const AZStd::string& tempFolder,
const AZStd::string& entryPoint,
const RHI::ShaderHardwareStage shaderAssetType,
const RHI::ShaderCompilerArguments& shaderCompilerArguments,
AZStd::vector<uint8_t>& compiledShader,
const AssetBuilderSDK::PlatformInfo& platform,
ByProducts& byProducts) const;
const Name m_apiName{APINameString};
};
}
}