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77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RHI.Edit/ShaderPlatformInterface.h>
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#include <Atom/RHI.Reflect/Vulkan/Base.h>
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namespace AZ
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{
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namespace Vulkan
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{
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class ShaderPlatformInterface :
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public RHI::ShaderPlatformInterface
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{
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public:
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explicit ShaderPlatformInterface(uint32_t apiUniqueIndex)
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: RHI::ShaderPlatformInterface(apiUniqueIndex)
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{
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}
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RHI::APIType GetAPIType() const override;
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AZ::Name GetAPIName() const override;
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RHI::Ptr<RHI::ShaderStageFunction> CreateShaderStageFunction(
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const StageDescriptor& stageDescriptor) override;
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bool IsShaderStageForRaster(RHI::ShaderHardwareStage shaderStageType) const override;
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bool IsShaderStageForCompute(RHI::ShaderHardwareStage shaderStageType) const override;
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bool IsShaderStageForRayTracing(RHI::ShaderHardwareStage shaderStageType) const override;
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RHI::Ptr<RHI::PipelineLayoutDescriptor> CreatePipelineLayoutDescriptor() override;
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bool BuildPipelineLayoutDescriptor(
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RHI::Ptr<RHI::PipelineLayoutDescriptor> pipelineLayoutDescriptor,
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const ShaderResourceGroupInfoList& srgInfoList,
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const RootConstantsInfo& rootConstantsInfo,
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const RHI::ShaderCompilerArguments& shaderCompilerArguments) override;
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bool CompilePlatformInternal(
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const AssetBuilderSDK::PlatformInfo& platform,
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const AZStd::string& shaderSourcePath,
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const AZStd::string& functionName,
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RHI::ShaderHardwareStage shaderStage,
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const AZStd::string& tempFolderPath,
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StageDescriptor& outputDescriptor,
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const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
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AZStd::string GetAzslCompilerParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
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AZStd::string GetAzslCompilerWarningParameters(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
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bool BuildHasDebugInfo(const RHI::ShaderCompilerArguments& shaderCompilerArguments) const override;
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const char* GetAzslHeader(const AssetBuilderSDK::PlatformInfo& platform) const override;
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private:
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ShaderPlatformInterface() = delete;
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bool CompileHLSLShader(
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const AZStd::string& shaderSourceFile,
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const AZStd::string& tempFolder,
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const AZStd::string& entryPoint,
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const RHI::ShaderHardwareStage shaderAssetType,
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const RHI::ShaderCompilerArguments& shaderCompilerArguments,
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AZStd::vector<uint8_t>& compiledShader,
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const AssetBuilderSDK::PlatformInfo& platform,
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ByProducts& byProducts) const;
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const Name m_apiName{APINameString};
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};
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}
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}
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