You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/RHI/Code/atom_rhi_reflect_files.cmake

133 lines
6.1 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/Atom/RHI.Reflect/AttachmentEnums.h
Include/Atom/RHI.Reflect/AttachmentId.h
Include/Atom/RHI.Reflect/UnifiedAttachmentDescriptor.h
Source/RHI.Reflect/AttachmentEnums.cpp
Source/RHI.Reflect/UnifiedAttachmentDescriptor.cpp
Include/Atom/RHI.Reflect/Base.h
Include/Atom/RHI.Reflect/Bits.h
Include/Atom/RHI.Reflect/ClearValue.h
Include/Atom/RHI.Reflect/Format.h
Include/Atom/RHI.Reflect/Handle.h
Include/Atom/RHI.Reflect/Interval.h
Include/Atom/RHI.Reflect/NameIdReflectionMap.h
Include/Atom/RHI.Reflect/Origin.h
Include/Atom/RHI.Reflect/Size.h
Source/RHI.Reflect/Base.cpp
Source/RHI.Reflect/ClearValue.cpp
Source/RHI.Reflect/Format.cpp
Source/RHI.Reflect/Interval.cpp
Source/RHI.Reflect/Origin.cpp
Source/RHI.Reflect/Size.cpp
Include/Atom/RHI.Reflect/BufferDescriptor.h
Include/Atom/RHI.Reflect/BufferViewDescriptor.h
Source/RHI.Reflect/BufferDescriptor.cpp
Source/RHI.Reflect/BufferViewDescriptor.cpp
Include/Atom/RHI.Reflect/BufferPoolDescriptor.h
Source/RHI.Reflect/BufferPoolDescriptor.cpp
Include/Atom/RHI.Reflect/Limits.h
Include/Atom/RHI.Reflect/Scissor.h
Include/Atom/RHI.Reflect/Viewport.h
Source/RHI.Reflect/Scissor.cpp
Source/RHI.Reflect/Viewport.cpp
Include/Atom/RHI.Reflect/DeviceDescriptor.h
Include/Atom/RHI.Reflect/DeviceFeatures.h
Include/Atom/RHI.Reflect/DeviceLimits.h
Source/RHI.Reflect/DeviceDescriptor.cpp
Include/Atom/RHI.Reflect/FrameSchedulerEnums.h
Include/Atom/RHI.Reflect/ImageDescriptor.h
Include/Atom/RHI.Reflect/ImageSubresource.h
Include/Atom/RHI.Reflect/ImageViewDescriptor.h
Source/RHI.Reflect/ImageDescriptor.cpp
Source/RHI.Reflect/ImageSubresource.cpp
Source/RHI.Reflect/ImageViewDescriptor.cpp
Include/Atom/RHI.Reflect/ImagePoolDescriptor.h
Include/Atom/RHI.Reflect/StreamingImagePoolDescriptor.h
Source/RHI.Reflect/ImagePoolDescriptor.cpp
Source/RHI.Reflect/StreamingImagePoolDescriptor.cpp
Include/Atom/RHI.Reflect/IndirectBufferLayout.h
Source/RHI.Reflect/IndirectBufferLayout.cpp
Include/Atom/RHI.Reflect/MemoryEnums.h
Include/Atom/RHI.Reflect/MemoryUsage.h
Source/RHI.Reflect/MemoryUsage.cpp
Include/Atom/RHI.Reflect/PhysicalDeviceDescriptor.h
Source/RHI.Reflect/PhysicalDeviceDescriptor.cpp
Include/Atom/RHI.Reflect/PhysicalDeviceDriverInfoSerializer.h
Source/RHI.Reflect/PhysicalDeviceDriverInfoSerializer.cpp
Include/Atom/RHI.Reflect/InputStreamLayout.h
Include/Atom/RHI.Reflect/InputStreamLayoutBuilder.h
Include/Atom/RHI.Reflect/MultisampleState.h
Include/Atom/RHI.Reflect/RenderAttachmentLayout.h
Include/Atom/RHI.Reflect/RenderAttachmentLayoutBuilder.h
Include/Atom/RHI.Reflect/PipelineLibraryData.h
Include/Atom/RHI.Reflect/RenderStates.h
Include/Atom/RHI.Reflect/SamplerState.h
Include/Atom/RHI.Reflect/ShaderSemantic.h
Source/RHI.Reflect/InputStreamLayout.cpp
Source/RHI.Reflect/InputStreamLayoutBuilder.cpp
Source/RHI.Reflect/MultisampleState.cpp
Source/RHI.Reflect/RenderAttachmentLayout.cpp
Source/RHI.Reflect/RenderAttachmentLayoutBuilder.cpp
Source/RHI.Reflect/PipelineLibraryData.cpp
Source/RHI.Reflect/RenderStates.cpp
Source/RHI.Reflect/SamplerState.cpp
Source/RHI.Reflect/ShaderSemantic.cpp
Include/Atom/RHI.Reflect/QueryPoolDescriptor.h
Source/RHI.Reflect/QueryPoolDescriptor.cpp
Include/Atom/RHI.Reflect/ResourcePoolDescriptor.h
Source/RHI.Reflect/ResourcePoolDescriptor.cpp
Include/Atom/RHI.Reflect/ScopeId.h
Include/Atom/RHI.Reflect/AttachmentLoadStoreAction.h
Include/Atom/RHI.Reflect/BufferScopeAttachmentDescriptor.h
Include/Atom/RHI.Reflect/ImageScopeAttachmentDescriptor.h
Include/Atom/RHI.Reflect/ResolveScopeAttachmentDescriptor.h
Include/Atom/RHI.Reflect/ScopeAttachmentDescriptor.h
Include/Atom/RHI.Reflect/UnifiedScopeAttachmentDescriptor.h
Source/RHI.Reflect/AttachmentLoadStoreAction.cpp
Source/RHI.Reflect/BufferScopeAttachmentDescriptor.cpp
Source/RHI.Reflect/ImageScopeAttachmentDescriptor.cpp
Source/RHI.Reflect/ResolveScopeAttachmentDescriptor.cpp
Source/RHI.Reflect/ScopeAttachmentDescriptor.cpp
Source/RHI.Reflect/UnifiedScopeAttachmentDescriptor.cpp
Include/Atom/RHI.Reflect/ConstantsLayout.h
Include/Atom/RHI.Reflect/PipelineLayoutDescriptor.h
Include/Atom/RHI.Reflect/ShaderStages.h
Include/Atom/RHI.Reflect/ShaderStageFunction.h
Source/RHI.Reflect/ConstantsLayout.cpp
Source/RHI.Reflect/PipelineLayoutDescriptor.cpp
Source/RHI.Reflect/ShaderStageFunction.cpp
Include/Atom/RHI.Reflect/ShaderDataMappings.h
Include/Atom/RHI.Reflect/ShaderResourceGroupLayout.h
Include/Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h
Include/Atom/RHI.Reflect/ShaderResourceGroupPoolDescriptor.h
Source/RHI.Reflect/ShaderDataMappings.cpp
Source/RHI.Reflect/ShaderResourceGroupLayout.cpp
Source/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.cpp
Source/RHI.Reflect/ShaderResourceGroupPoolDescriptor.cpp
Include/Atom/RHI.Reflect/MemoryStatistics.h
Include/Atom/RHI.Reflect/TransientAttachmentStatistics.h
Include/Atom/RHI.Reflect/SwapChainDescriptor.h
Source/RHI.Reflect/SwapChainDescriptor.cpp
Include/Atom/RHI.Reflect/ReflectSystemComponent.h
Source/RHI.Reflect/ReflectSystemComponent.cpp
Include/Atom/RHI.Reflect/AliasedHeapEnums.h
Include/Atom/RHI.Reflect/TransientBufferDescriptor.h
Include/Atom/RHI.Reflect/TransientImageDescriptor.h
Source/RHI.Reflect/AliasedHeapEnums.cpp
Source/RHI.Reflect/TransientBufferDescriptor.cpp
Source/RHI.Reflect/TransientImageDescriptor.cpp
Include/Atom/RHI.Reflect/ImageEnums.h
Include/Atom/RHI.Reflect/PlatformLimitsDescriptor.h
Source/RHI.Reflect/PlatformLimitsDescriptor.cpp
Include/Atom/RHI.Reflect/ShaderInputNameIndex.h
Source/RHI.Reflect/ShaderInputNameIndex.cpp
)