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o3de/Gems/Atom/RHI/Code/Source/RHI.Reflect/ShaderSemantic.cpp

93 lines
3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/ShaderSemantic.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/Utils/TypeHash.h>
namespace AZ
{
namespace RHI
{
void ShaderSemantic::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ShaderSemantic>()
->Version(1)
->Field("m_name", &ShaderSemantic::m_name)
->Field("m_index", &ShaderSemantic::m_index);
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<ShaderSemantic>("ShaderSemantic")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "render")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const ShaderSemantic&>()
->Constructor<const Name&, size_t>()
->Constructor<AZStd::string_view, size_t>()
->Method("ToString", &ShaderSemantic::ToString)
->Property("name", BehaviorValueProperty(&ShaderSemantic::m_name))
->Property("index", BehaviorValueProperty(&ShaderSemantic::m_index))
;
}
}
ShaderSemantic ShaderSemantic::Parse(AZStd::string_view semantic)
{
AZStd::string semanticName = semantic;
const size_t semanticIndexPos = semanticName.find_last_not_of("0123456789") + 1;
const size_t semanticIndex = AZStd::stoi(semanticName.substr(semanticIndexPos));
semanticName = semanticName.substr(0, semanticIndexPos);
return ShaderSemantic(Name{ semanticName.data() }, static_cast<uint32_t>(semanticIndex));
}
ShaderSemantic::ShaderSemantic(const Name& name, size_t index)
: m_name{ name }
, m_index{ static_cast<uint32_t>(index) }
{
#ifdef AZ_ENABLE_TRACING
if (!m_name.IsEmpty())
{
const char last = m_name.GetStringView()[m_name.GetStringView().size()-1];
AZ_Assert(last < '0' || last > '9', "Name should not end with numeric characters. Use ShaderSemantic::Parse().");
}
#endif
}
ShaderSemantic::ShaderSemantic(AZStd::string_view name, size_t index)
: ShaderSemantic{ Name{name}, index }
{
}
bool ShaderSemantic::operator==(const ShaderSemantic& rhs) const
{
return this->m_index == rhs.m_index && this->m_name == rhs.m_name;
}
HashValue64 ShaderSemantic::GetHash(HashValue64 seed) const
{
seed = TypeHash64(m_name.GetHash(), seed);
seed = TypeHash64(m_index, seed);
return seed;
}
AZStd::string ShaderSemantic::ToString() const
{
return m_name.GetCStr() + AZStd::to_string(m_index);
}
}
}