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125 lines
4.4 KiB
C++
125 lines
4.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI.Reflect/ClearValue.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Utils/TypeHash.h>
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namespace AZ
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{
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namespace RHI
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{
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void ClearDepthStencil::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ClearDepthStencil>()
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->Version(0)
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->Field("Depth", &ClearDepthStencil::m_depth)
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->Field("Stencil", &ClearDepthStencil::m_stencil)
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;
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}
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}
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void ClearValue::Reflect(AZ::ReflectContext* context)
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{
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ClearDepthStencil::Reflect(context);
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Enum<ClearValueType>()
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->Value("Vector4Float", ClearValueType::Vector4Float)
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->Value("Vector4Uint", ClearValueType::Vector4Uint)
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->Value("DepthStencil", ClearValueType::DepthStencil)
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;
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serializeContext->Class<ClearValue>()
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->Version(2)
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->Field("Type", &ClearValue::m_type)
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->Field("Value", &ClearValue::m_vector4Float)
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->Field("UintValue", &ClearValue::m_vector4Uint)
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->Field("DepthStencilValue", &ClearValue::m_depthStencil)
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;
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}
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}
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ClearValue::ClearValue()
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{
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memset(this, 0, sizeof(ClearValue));
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m_type = ClearValueType::Vector4Float;
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}
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HashValue64 ClearValue::GetHash(HashValue64 seed /* = 0 */) const
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{
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return TypeHash64(*this, seed);
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}
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ClearValue ClearValue::CreateVector4Float(float x, float y, float z, float w)
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{
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ClearValue value;
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value.m_type = ClearValueType::Vector4Float;
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value.m_vector4Float[0] = x;
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value.m_vector4Float[1] = y;
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value.m_vector4Float[2] = z;
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value.m_vector4Float[3] = w;
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return value;
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}
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ClearValue ClearValue::CreateVector4Uint(uint32_t x, uint32_t y, uint32_t z, uint32_t w)
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{
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ClearValue value;
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value.m_type = ClearValueType::Vector4Uint;
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value.m_vector4Uint[0] = x;
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value.m_vector4Uint[1] = y;
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value.m_vector4Uint[2] = z;
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value.m_vector4Uint[3] = w;
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return value;
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}
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ClearValue ClearValue::CreateStencil(uint8_t stencil)
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{
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ClearValue value;
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value.m_type = ClearValueType::DepthStencil;
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value.m_depthStencil.m_depth = 0.0;
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value.m_depthStencil.m_stencil = stencil;
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return value;
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}
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ClearValue ClearValue::CreateDepth(float depth)
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{
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ClearValue value;
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value.m_type = ClearValueType::DepthStencil;
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value.m_depthStencil.m_depth = depth;
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value.m_depthStencil.m_stencil = 0;
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return value;
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}
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ClearValue ClearValue::CreateDepthStencil(float depth, uint8_t stencil)
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{
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ClearValue value;
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value.m_type = ClearValueType::DepthStencil;
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value.m_depthStencil.m_depth = depth;
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value.m_depthStencil.m_stencil = stencil;
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return value;
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}
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bool ClearValue::operator==(const ClearValue& other) const
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{
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return
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m_type == other.m_type &&
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m_depthStencil == other.m_depthStencil &&
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m_vector4Uint == other.m_vector4Uint &&
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AZ::IsClose(m_vector4Float[0], other.m_vector4Float[0], std::numeric_limits<float>::epsilon()) &&
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AZ::IsClose(m_vector4Float[1], other.m_vector4Float[1], std::numeric_limits<float>::epsilon()) &&
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AZ::IsClose(m_vector4Float[2], other.m_vector4Float[2], std::numeric_limits<float>::epsilon()) &&
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AZ::IsClose(m_vector4Float[3], other.m_vector4Float[3], std::numeric_limits<float>::epsilon());
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}
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}
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}
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