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46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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namespace AZ
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{
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namespace RHI
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{
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/*
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* System component in charge of firing the event that tells the Factory Manager that all
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* available factories have registered. In order to do this it depends on the service
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* provided by the platform factories implementation. This guarantees that it will always be activated after the platform
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* factories. It also provides the RHI component service so other components can activate after the RHI is ready.
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*/
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class FactoryRegistrationFinalizerSystemComponent final
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(FactoryRegistrationFinalizerSystemComponent, "{03F8ABE7-C1A9-4B37-AA77-982A28CCA630}");
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static void Reflect(AZ::ReflectContext* context);
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FactoryRegistrationFinalizerSystemComponent() = default;
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~FactoryRegistrationFinalizerSystemComponent() override = default;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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// AZ::Component overrides ...
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void Activate() override;
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void Deactivate() override;
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private:
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FactoryRegistrationFinalizerSystemComponent(const FactoryRegistrationFinalizerSystemComponent&) = delete;
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};
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} // namespace RHI
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} // namespace AZ
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