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o3de/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination
dmcdiarmid-ly 23293a13c1 Improved DiffuseProbeGrid blending around the edges of the volume
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
..
DiffuseComposite.azsl Improved DiffuseProbeGrid blending around the edges of the volume 4 years ago
DiffuseComposite.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseComposite_nomsaa.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseGlobalFullscreen.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseGlobalFullscreen.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseGlobalFullscreen_nomsaa.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseProbeGridBlendDistance.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridBlendIrradiance.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridBorderUpdateColumn.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridBorderUpdateRow.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridClassification.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridDownsample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseProbeGridDownsample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseProbeGridDownsample_nomsaa.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseProbeGridRayTracing.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridRayTracingClosestHit.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridRayTracingMiss.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridRelocation.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
DiffuseProbeGridRender.precompiledshader Configure default Atom assets to be enabled on the linux platform (#3611) 4 years ago
Nvidia RTX-GI License.txt Initial commit 5 years ago
diffuseprobegridblenddistance.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblenddistance_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblenddistance_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblenddistance_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblendirradiance.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblendirradiance_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblendirradiance_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridblendirradiance_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdatecolumn.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdatecolumn_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdatecolumn_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdatecolumn_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdaterow.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdaterow_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdaterow_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridborderupdaterow_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridclassification.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridclassification_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridclassification_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridclassification_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracing.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracing_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracing_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracing_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingclosesthit.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingclosesthit_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingclosesthit_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingclosesthit_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingmiss.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingmiss_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingmiss_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridraytracingmiss_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridrelocation.azshader Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridrelocation_dx12_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridrelocation_null_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridrelocation_vulkan_0.azshadervariant Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
diffuseprobegridrender.azshader Improved DiffuseProbeGrid blending around the edges of the volume 4 years ago
diffuseprobegridrender_dx12_0.azshadervariant Improved DiffuseProbeGrid blending around the edges of the volume 4 years ago
diffuseprobegridrender_null_0.azshadervariant Improved DiffuseProbeGrid blending around the edges of the volume 4 years ago
diffuseprobegridrender_vulkan_0.azshadervariant Improved DiffuseProbeGrid blending around the edges of the volume 4 years ago