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DiffuseComposite.azsl
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Improved DiffuseProbeGrid blending around the edges of the volume
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4 years ago |
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DiffuseComposite.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DiffuseComposite_nomsaa.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseGlobalFullscreen.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseGlobalFullscreen.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DiffuseGlobalFullscreen_nomsaa.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseProbeGridBlendDistance.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridBlendIrradiance.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridBorderUpdateColumn.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridBorderUpdateRow.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridClassification.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridDownsample.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseProbeGridDownsample.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DiffuseProbeGridDownsample_nomsaa.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseProbeGridRayTracing.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridRayTracingClosestHit.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridRayTracingMiss.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridRelocation.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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DiffuseProbeGridRender.precompiledshader
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Configure default Atom assets to be enabled on the linux platform (#3611)
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4 years ago |
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Nvidia RTX-GI License.txt
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Initial commit
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5 years ago |
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diffuseprobegridblenddistance.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblenddistance_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblenddistance_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblenddistance_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblendirradiance.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblendirradiance_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblendirradiance_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridblendirradiance_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdatecolumn.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdatecolumn_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdatecolumn_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdatecolumn_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdaterow.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdaterow_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdaterow_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridborderupdaterow_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridclassification.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridclassification_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridclassification_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridclassification_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracing.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracing_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracing_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracing_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingclosesthit.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingclosesthit_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingclosesthit_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingclosesthit_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingmiss.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingmiss_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingmiss_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridraytracingmiss_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridrelocation.azshader
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridrelocation_dx12_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridrelocation_null_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridrelocation_vulkan_0.azshadervariant
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Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
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diffuseprobegridrender.azshader
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Improved DiffuseProbeGrid blending around the edges of the volume
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4 years ago |
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diffuseprobegridrender_dx12_0.azshadervariant
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Improved DiffuseProbeGrid blending around the edges of the volume
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4 years ago |
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diffuseprobegridrender_null_0.azshadervariant
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Improved DiffuseProbeGrid blending around the edges of the volume
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4 years ago |
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diffuseprobegridrender_vulkan_0.azshadervariant
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Improved DiffuseProbeGrid blending around the edges of the volume
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4 years ago |