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o3de/Gems/Atom/Feature/Common/Assets/Shaders/AuxGeom/AuxGeomWorld.azsl

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <viewsrg.srgi>
ShaderResourceGroup PerDrawSrg : SRG_PerDraw
{
row_major float4x4 m_viewProjectionOverride;
float m_pointSize;
}
option enum class ViewProjectionMode { ViewProjection, ManualOverride } o_viewProjMode;
struct VSInput
{
float3 m_position : POSITION;
float4 m_color : COLOR;
};
struct VSOutput
{
float4 m_position : SV_Position;
float4 m_color : COLOR;
[[vk::builtin("PointSize")]]
float m_pointSize : PSIZE;
};
VSOutput MainVS(VSInput vsInput)
{
VSOutput OUT;
if (o_viewProjMode == ViewProjectionMode::ViewProjection)
{
OUT.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(vsInput.m_position.xyz, 1.0));
}
else if (o_viewProjMode == ViewProjectionMode::ManualOverride)
{
OUT.m_position = mul(PerDrawSrg::m_viewProjectionOverride, float4(vsInput.m_position.xyz, 1.0));
}
OUT.m_color = vsInput.m_color;
// On Vulkan you need to specify the point size in the VS when using the point topology.
OUT.m_pointSize = PerDrawSrg::m_pointSize;
return OUT;
}
struct PSOutput
{
float4 m_color : SV_Target0;
};
PSOutput MainPS(VSOutput input)
{
PSOutput OUT;
OUT.m_color = input.m_color;
return OUT;
}