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67 lines
1.7 KiB
Plaintext
67 lines
1.7 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef AZ_COLLECTING_PARTIAL_SRGS
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#error Do not include this file directly. Include the main .srgi file instead.
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#endif
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partial ShaderResourceGroup ViewSrg
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{
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// Shared data in PostProcessing
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// Depth Of Field
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struct DepthOfFieldData
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{
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// x : viewFar, y : viewNear, z : focusDistance
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float3 m_cameraParameters;
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// Used to determine the pencilMap texture coordinates from depth.
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float m_pencilMapTexcoordToCocRadius;
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float m_pencilMapFocusPointTexcoordU;
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// circle of confusion to screen ratio;
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float m_cocToScreenRatio;
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[[pad_to(16)]]
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};
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DepthOfFieldData m_dof;
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struct ExposureControlParameters
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{
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// Minimum exposure for eye adaptation in stops (logarithmic space)
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float m_exposureMinLog2;
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// Maximum exposure for eye adaptation in stops (logarithmic space)
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float m_exposureMaxLog2;
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// The speed at which exposure adjusts up to brighter scenes
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float m_speedUp;
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// The speed at which exposure adjusts down to darker scenes
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float m_speedDown;
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// Manual exposure compensation value
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float m_exposureValueCompensation;
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// Eye adaptation feature flag.
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uint m_eyeAdaptationEnabled;
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// Explicit padding at the end
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uint2 m_padding;
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};
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ConstantBuffer<ExposureControlParameters> m_exposureControl;
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float GetExposureValueCompensation()
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{
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return m_exposureControl.m_exposureValueCompensation;
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}
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}
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