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49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef AZ_COLLECTING_PARTIAL_SRGS
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#error Do not include this file directly. Include the main .srgi file instead.
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#endif
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partial ShaderResourceGroup ViewSrg
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{
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struct Decal
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{
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float3 m_position;
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float m_opacity;
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float4 m_quaternion;
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float3 m_halfSize;
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float m_angleAttenuation;
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uint m_sortKeyPacked;
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uint m_textureArrayIndex;
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uint m_textureIndex;
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uint m_padding[1];
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};
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StructuredBuffer<Decal> m_decals;
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// Each texture array stores all the decals for one size permutation.
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// e.g. m_decalTextureArray0 might store 24 textures @128x128,
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// m_decalTextureArray1 might store 16 * 256x256
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// and m_decalTextureArray2 might store 4 @ 512x512
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// This must match the variable NumTextureArrays in DecalTextureArrayFeatureProcessor.h
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Texture2DArray<float4> m_decalTextureArrayDiffuse0;
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Texture2DArray<float4> m_decalTextureArrayDiffuse1;
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Texture2DArray<float4> m_decalTextureArrayDiffuse2;
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Texture2DArray<float4> m_decalTextureArrayDiffuse3;
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Texture2DArray<float4> m_decalTextureArrayDiffuse4;
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Texture2DArray<float4> m_decalTextureArrayNormalMaps0;
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Texture2DArray<float4> m_decalTextureArrayNormalMaps1;
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Texture2DArray<float4> m_decalTextureArrayNormalMaps2;
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Texture2DArray<float4> m_decalTextureArrayNormalMaps3;
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Texture2DArray<float4> m_decalTextureArrayNormalMaps4;
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uint m_decalCount;
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}
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