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o3de/Gems/Atom/Feature/Common/Assets/Passes/TransparentParent.pass

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "TransparentParentTemplate",
"PassClass": "ParentPass",
"Slots": [
// Inputs...
{
"Name": "DirectionalShadowmap",
"SlotType": "Input"
},
{
"Name": "DirectionalESM",
"SlotType": "Input"
},
{
"Name": "ProjectedShadowmap",
"SlotType": "Input"
},
{
"Name": "ProjectedESM",
"SlotType": "Input"
},
{
"Name": "TileLightData",
"SlotType": "Input"
},
{
"Name": "LightListRemapped",
"SlotType": "Input"
},
{
"Name": "InputLinearDepth",
"SlotType": "Input"
},
// Input/Outputs...
{
"Name": "DepthStencil",
"SlotType": "InputOutput"
},
{
"Name": "InputOutput",
"SlotType": "InputOutput"
}
],
"PassRequests": [
{
"Name": "TransparentPass",
"TemplateName": "TransparentPassTemplate",
"Enabled": true,
"Connections": [
// Inputs...
{
"LocalSlot": "DirectionalLightShadowmap",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DirectionalShadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapDirectional",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DirectionalESM"
}
},
{
"LocalSlot": "ProjectedShadowmap",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "ProjectedShadowmap"
}
},
{
"LocalSlot": "ExponentialShadowmapProjected",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "ProjectedESM"
}
},
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "TileLightData"
}
},
{
"LocalSlot": "LightListRemapped",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "LightListRemapped"
}
},
{
"LocalSlot": "InputLinearDepth",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "InputLinearDepth"
}
},
// Input/Outputs...
{
"LocalSlot": "DepthStencil",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "DepthStencil"
}
},
{
"LocalSlot": "InputOutput",
"AttachmentRef": {
"Pass": "Parent",
"Attachment": "InputOutput"
}
}
],
"PassData": {
"$type": "RasterPassData",
"DrawListTag": "transparent",
"DrawListSortType": "KeyThenReverseDepth",
"PipelineViewTag": "MainCamera",
"PassSrgShaderAsset": {
"FilePath": "Shaders/ForwardPassSrg.shader"
}
}
}
]
}
}
}