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o3de/Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen....

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "ReflectionGlobalFullscreenPassTemplate",
"PassClass": "FullScreenTriangle",
"Slots": [
{
"Name": "DepthStencilTextureInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
},
{
"Name": "NormalInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "SpecularF0Input",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
// This is needed for the alpha channel which has specularOcclusion factor
"Name": "AlbedoInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "ReflectionBlendWeightInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "BRDFTextureInput",
"ShaderInputName": "m_brdfMap",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "DepthStencilInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "DepthStencil",
"ImageViewDesc": {
"AspectFlags": [
"Stencil"
]
}
},
{
"Name": "ReflectionOutput",
"SlotType": "Output",
"ScopeAttachmentUsage": "RenderTarget",
"LoadStoreAction": {
"ClearValue": {
"Value": [
0.4000000059604645,
0.4000000059604645,
0.4000000059604645,
0.0
]
},
"LoadAction": "Clear"
}
}
],
"ImageAttachments": [
{
"Name": "ReflectionImage",
"SizeSource": {
"Source": {
"Pass": "This",
"Attachment": "SpecularF0Input"
}
},
"MultisampleSource": {
"Pass": "This",
"Attachment": "SpecularF0Input"
},
"ImageDescriptor": {
"Format": "R16G16B16A16_FLOAT",
"SharedQueueMask": "Graphics"
}
},
{
"Name": "BRDFTexture",
"Lifetime": "Imported",
"AssetRef": {
"FilePath": "Textures/BRDFTexture.attimage"
}
}
],
"Connections": [
{
"LocalSlot": "ReflectionOutput",
"AttachmentRef": {
"Pass": "This",
"Attachment": "ReflectionImage"
}
},
{
"LocalSlot": "BRDFTextureInput",
"AttachmentRef": {
"Pass": "This",
"Attachment": "BRDFTexture"
}
}
],
"PassData": {
"$type": "FullscreenTrianglePassData",
"ShaderAsset": {
"FilePath": "Shaders/Reflections/ReflectionGlobalFullscreen.shader"
},
"PipelineViewTag": "MainCamera"
}
}
}
}