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o3de/Gems/Atom/Feature/Common/Assets/Passes/LookModificationComposite.pass

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "LookModificationCompositeTemplate",
"PassClass": "LookModificationCompositePass",
"Slots": [
{
"Name": "Input",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "EyeAdaptationDataInput",
"SlotType": "Input",
"ScopeAttachmentUsage": "Shader",
"ShaderInputName": "m_eyeAdaptation"
},
{
"Name": "Output",
"SlotType": "Output",
"ScopeAttachmentUsage": "RenderTarget"
}
],
"ImageAttachments": [
{
"Name": "LookModificationTransformOutput",
"SizeSource": {
"Source": {
"Pass": "This",
"Attachment": "Input"
}
},
"FormatSource": {
"Pass": "This",
"Attachment": "Input"
}
}
],
"Connections": [
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "This",
"Attachment": "LookModificationTransformOutput"
}
}
],
"FallbackConnections": [
{
"Input" : "Input",
"Output" : "Output"
}
],
"PassData": {
"$type": "FullscreenTrianglePassData",
"ShaderAsset": {
"FilePath": "Shaders/PostProcessing/LookModificationTransform.shader"
},
"PipelineViewTag": "MainCamera"
}
}
}
}