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o3de/Gems/Atom/Feature/Common/Assets/Passes/LightCullingTilePrepareMSAA...

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "LightCullingTilePrepareMSAATemplate",
"PassClass": "LightCullingTilePreparePass",
"Slots": [
{
"Name": "TileLightData",
"SlotType": "Output",
"ShaderInputName": "m_tileLightData",
"ScopeAttachmentUsage": "Shader"
},
{
"Name": "Depth",
"SlotType": "Input",
"ShaderInputName": "m_depthBufferMSAA",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
},
{
"Name": "DepthTransparentMin",
"SlotType": "Input",
"ShaderInputName": "m_depthBufferTransparentMin",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
},
{
"Name": "DepthTransparentMax",
"SlotType": "Input",
"ShaderInputName": "m_depthBufferTransparentMax",
"ScopeAttachmentUsage": "Shader",
"ImageViewDesc": {
"AspectFlags": [
"Depth"
]
}
}
],
"ImageAttachments": [
{
"Name": "TileLightData",
"SizeSource": {
"Source": {
"Pass": "This",
"Attachment": "Depth"
},
"Multipliers": {
"WidthMultiplier": 0.0625,
"HeightMultiplier": 0.0625
}
},
"ImageDescriptor": {
"Format": "R32G32B32A32_UINT"
}
}
],
"Connections": [
{
"LocalSlot": "TileLightData",
"AttachmentRef": {
"Pass": "This",
"Attachment": "TileLightData"
}
}
],
"PassData": {
"$type": "ComputePassData",
"ShaderAsset": {
"FilePath": "Shaders/LightCulling/LightCullingTilePrepare.shader"
}
}
}
}
}