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* Add precise keyword to the depth and forward pass shaders. Make sure metal shader pipeline passes the invariant along Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * Update with VickyAtAZ's feedback, split the preserve invariance into a separate string Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> * Fix attribute comment alignment in the shaders Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| AZSL/Platform | 4 years ago | |
| Source | 4 years ago | |
| Tests | 4 years ago | |
| CMakeLists.txt | 4 years ago | |
| atom_asset_shader_builders_files.cmake | 4 years ago | |
| atom_asset_shader_builders_shared_files.cmake | 4 years ago | |
| atom_asset_shader_builders_stub_files.cmake | 4 years ago | |
| atom_asset_shader_builders_tests_files.cmake | 4 years ago | |