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o3de/Code/Tools/AssetBundler/source/ui/AssetBundlerTabWidget.h

117 lines
4.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <source/models/AssetBundlerAbstractFileTableModel.h>
#include <source/models/AssetBundlerFileTableFilterModel.h>
#include <source/utils/GUIApplicationManager.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
#include <AzQtComponents/Components/Widgets/TableView.h>
#include <QLabel>
#include <QWidget>
#include <QItemSelection>
#endif
namespace AssetBundler
{
// Keys for the corresponding scan path lists in the asset bundling settings file
extern const QString AssetBundlingFileTypes[];
extern const int MarginSize;
class AssetBundlerTabWidget
: public QWidget
{
Q_OBJECT
public:
explicit AssetBundlerTabWidget(QWidget* parent, GUIApplicationManager* guiApplicationManager);
virtual ~AssetBundlerTabWidget();
void Activate();
virtual QString GetTabTitle() = 0;
virtual QString GetFileTypeDisplayName() = 0;
virtual AssetBundlingFileType GetFileType() = 0;
virtual bool HasUnsavedChanges() = 0;
//! Reload all the files on display.
virtual void Reload() = 0;
//! Saves the selected file to disk.
//! @return true on successful save, or throws an error message and returns false on a failed save.
virtual bool SaveCurrentSelection() = 0;
//! Saves all modified files to disk.
//! @return true on successful save, or throws an error message and returns false on a failed save.
virtual bool SaveAll() = 0;
//! Set watched folders and files for the model
virtual void SetModelDataSource() = 0;
virtual AzQtComponents::TableView* GetFileTableView() = 0;
virtual QModelIndex GetSelectedFileTableIndex() = 0;
virtual AssetBundlerAbstractFileTableModel* GetFileTableModel() = 0;
virtual void SetActiveProjectLabel(const QString& labelText) = 0;
virtual void ApplyConfig() = 0;
virtual void FileSelectionChanged(
const QItemSelection& /*selected*/ = QItemSelection(),
const QItemSelection& /*deselected*/ = QItemSelection()) = 0;
static void InitAssetBundlerSettings(const char* currentProjectFolderPath);
void AddScanPathToAssetBundlerSettings(AssetBundlingFileType fileType, AZStd::string filePath);
GUIApplicationManager* GetGUIApplicationManager() { return m_guiApplicationManager; }
protected:
void OnFileTableContextMenuRequested(const QPoint& pos);
//! Asks the user to confirm they wish to permanently delete the selected file, then removes it from disk and memory.
void OnDeleteSelectedFileRequested();
bool ConfirmFileDeleteDialog(const QString& absoluteFilePath);
void ReadScanPathsFromAssetBundlerSettings(AssetBundlingFileType fileType);
void RemoveScanPathFromAssetBundlerSettings(AssetBundlingFileType fileType, const QString& filePath);
GUIApplicationManager* m_guiApplicationManager = nullptr;
QScopedPointer<AssetBundler::AssetBundlerFileTableFilterModel> m_fileTableFilterModel;
QSet<QString> m_watchedFolders;
QSet<QString> m_watchedFiles;
AZStd::unordered_map<AZStd::string, AZStd::string> m_filePathToGemNameMap;
private slots:
void OnUpdateTab(const AZStd::string& path);
void OnUpdateFiles(AssetBundlingFileType fileType, const AZStd::vector<AZStd::string>& absoluteFilePaths);
private:
void SetupContextMenu();
void AddScanPathToAssetBundlerSettings(AssetBundlingFileType fileType, const QString& filePath);
void ReadAssetBundlerSettings(const AZStd::string& filePath, AssetBundlingFileType fileType);
static AZStd::string GetAssetBundlerUserSettingsFile(const char* currentProjectFolderPath);
static AZStd::string GetAssetBundlerCommonSettingsFile(const char* currentProjectFolderPath);
static void CreateEmptyAssetBundlerSettings(const AZStd::string& filePath);
};
} // namespace AssetBundler