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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace AZ
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{
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class Transform;
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class Matrix3x3;
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class Vector3;
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}
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namespace AzFramework
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{
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//! The debug camera allows the user control over the view through mouse + keyboard and/or
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//! controller while the game still uses the view camera for everything else. This can for
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//! instance be used to debug occlusion culling as all occlusion calculates will be done
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//! from the view camera, so the debug camera makes it possible to check if hidden objects
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//! are correctly culled.
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//! This class can be useful to validate a hypothetical camera-based look-ahead asset streaming system.
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//! The developer can update the camera location using this EBus, without requiring to move the viewport camera.
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class DebugCameraInterface
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: public AZ::EBusTraits
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{
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public:
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enum class Mode
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{
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FreeFloating, //< Controls move the debug camera through the world.
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Fixed, //< The debug camera stays in the position it was navigated to and control is handed back to the game.
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Disabled, //< Debug camera is disabled.
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Unknown
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};
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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//! Sets the debug camera in free floating, fixed or disabled mode.
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virtual void SetMode(Mode mode) = 0;
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//! Returns the current mode the debug camera is in.
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virtual Mode GetMode() const = 0;
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//! Retrieves the world position of the debug camera. This is the same position that can be retrieved
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//! from GetTransform.
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virtual void GetPosition(AZ::Vector3& result) const = 0;
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//! Retrieves the view orientation of the debub camera. This is the same orientation that can be retrieved
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//! from GetTransform.
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virtual void GetView(AZ::Matrix3x3& result) const = 0;
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//! Get the world transform for the debug camera.
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virtual void GetTransform(AZ::Transform& result) const = 0;
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};
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using DebugCameraBus = AZ::EBus<DebugCameraInterface>;
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//! The debug camera sends out notifications about some changes. This interface provides access to these.
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class DebugCameraEventsInterface
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: public AZ::EBusTraits
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{
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public:
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//! Called when the debug camera moves, usually due to user interaction.
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virtual void DebugCameraMoved(const AZ::Transform& world) {}
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};
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using DebugCameraEventsBus = AZ::EBus<DebugCameraEventsInterface>;
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} // namespace AzFramework
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