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o3de/AutomatedTesting/Levels/Physics/Joints_HingeNoLimitsConstra...
amzn-sean 5bf7330f35
made some physX tests less flaky (#4632)
Joints_BallLeadFollowerCollide - changed the idle_wait to a wait_for_condition of the lead and follower colliding with a 10 second timeout. It was a 2 second timeout which is on the edge of the time from start to collision (~1.5sec).

Joints_HingeNoLimitsConstrained - now measures the angle the joint is at and waits for the follower to raise up and over the lead, or fail after a 10sec timeout. This use to 'catch' the follower joint in a force region and check the position of the follower to determine pass/fail.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
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leveldata Renamed Levels 4 years ago
Joints_HingeNoLimitsConstrained.ly made some physX tests less flaky (#4632) 4 years ago
filelist.xml Renamed Levels 4 years ago
level.pak Renamed Levels 4 years ago
tags.txt Renamed Levels 4 years ago
terraintexture.pak Renamed Levels 4 years ago