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o3de/AutomatedTesting/Levels/Multiplayer/AutoComponent_RPC
Gene Walters 8aa5465974 Resaving script graph which was old and causing some deserialization errors on game start
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
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AutoComponent_RPC.prefab Small script changes. WiP 4 years ago
AutoComponent_RPC.scriptcanvas Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill 4 years ago
AutoComponent_RPC_NetLevelEntity.scriptcanvas Resaving script graph which was old and causing some deserialization errors on game start 4 years ago
GlobalGameData.scriptcanvas Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined) 4 years ago
GlobalGameData.scriptevents Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined) 4 years ago
Player.prefab Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined) 4 years ago
tags.txt Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined) 4 years ago