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o3de/Assets/Editor/Objects/mtlobjects.mtl

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<Material MtlFlags="524288" Shader="Illum" GenMask="C0000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="1,1,1" Specular="1,1,1" Emissive="0,0,0" Opacity="1" Shininess="40" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="textures/grey.tif"/>
<Texture Map="Specular" File="textures/grey.tif"/>
</Textures>
<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>