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o3de/Assets/Editor/Objects/helper_illum.mtl

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<Material MtlFlags="524288" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="1,1,1" Specular="0.029556841,0.029556841,0.029556841" Emissive="0,0,0" Opacity="1" Shininess="60" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="editor/objects/gradf.tif"/>
</Textures>
<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>