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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <ProjectManagerWindow.h>
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#include <ScreensCtrl.h>
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#include <AzQtComponents/Components/StyleManager.h>
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#include <AzCore/IO/Path/Path.h>
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#include <QDir>
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namespace O3DE::ProjectManager
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{
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ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath)
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: QMainWindow(parent)
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{
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m_pythonBindings = AZStd::make_unique<PythonBindings>(engineRootPath);
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setWindowTitle(tr("O3DE Project Manager"));
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ScreensCtrl* screensCtrl = new ScreensCtrl();
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// currently the tab order on the home page is based on the order of this list
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QVector<ProjectManagerScreen> screenEnums =
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{
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ProjectManagerScreen::Projects,
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ProjectManagerScreen::EngineSettings,
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ProjectManagerScreen::CreateProject,
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ProjectManagerScreen::UpdateProject
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};
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screensCtrl->BuildScreens(screenEnums);
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setCentralWidget(screensCtrl);
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// setup stylesheets and hot reloading
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QDir rootDir = QString::fromUtf8(engineRootPath.Native().data(), aznumeric_cast<int>(engineRootPath.Native().size()));
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const auto pathOnDisk = rootDir.absoluteFilePath("Code/Tools/ProjectManager/Resources");
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const auto qrcPath = QStringLiteral(":/ProjectManager/style");
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AzQtComponents::StyleManager::addSearchPaths("style", pathOnDisk, qrcPath, engineRootPath);
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// set stylesheet after creating the screens or their styles won't get updated
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AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("style:ProjectManager.qss"));
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screensCtrl->ForceChangeToScreen(ProjectManagerScreen::Projects, false);
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}
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ProjectManagerWindow::~ProjectManagerWindow()
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{
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m_pythonBindings.reset();
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}
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} // namespace O3DE::ProjectManager
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