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o3de/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin...

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1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/PlatformDef.h>
/////////////////////////////////////////////////////////////////////////////
// Engine
/////////////////////////////////////////////////////////////////////////////
#include <Cry_Math.h>
#include <ISystem.h>
#include <ISerialize.h>
#include <CryName.h>
#include <EditorDefs.h>
#include <Resource.h>
/////////////////////////////////////////////////////////////////////////////
// STL
/////////////////////////////////////////////////////////////////////////////
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
#ifdef CreateDirectory
#undef CreateDirectory
#endif