You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/AuxGeom/AuxGeomDrawQueue.cpp

844 lines
36 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AuxGeomDrawQueue.h"
#include <Atom/RPI.Public/Scene.h>
#include <AzCore/Debug/EventTrace.h>
#include <AzCore/Math/Obb.h>
#include <AzCore/Math/Matrix4x4.h>
#include <AzCore/std/functional.h>
#include <AzCore/Casting/numeric_cast.h>
namespace AZ
{
namespace Render
{
namespace
{
AZ::u32 PackColor(AZ::Color color)
{
// We use the format RHI::Format::R8G8B8A8_UNORM
return (color.GetA8() << 24) | (color.GetB8() << 16) | (color.GetG8() << 8) | color.GetR8();
}
bool IsOpaque(AZ::Color color)
{
return color.GetA8() == 0xFF;
}
}
const uint32_t VerticesPerPoint = 1;
const uint32_t VerticesPerLine = 2;
const uint32_t VerticesPerTriangle = 3;
int32_t AuxGeomDrawQueue::AddViewProjOverride(const AZ::Matrix4x4& viewProj)
{
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
//the override matrix is pushed an array that persists until the frame is over, so that the matrix can be looked up later
buffer.m_viewProjOverrides.push_back(viewProj);
return aznumeric_cast<int32_t>(buffer.m_viewProjOverrides.size()) - 1;
}
int32_t AuxGeomDrawQueue::GetOrAdd2DViewProjOverride()
{
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
if (buffer.m_2DViewProjOverrideIndex == -1)
{
// matrix to convert 2d normalized screen coordinates (0.0-1.0 window lower-left based coordinates) to post projection space.
static float s_Matrix4x4Floats[16] = {
2.0f, 0.0f, 0.0f, -1.0f,
0.0f, -2.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f};
static Matrix4x4 s_proj2D = Matrix4x4::CreateFromRowMajorFloat16(s_Matrix4x4Floats);
buffer.m_2DViewProjOverrideIndex = AddViewProjOverride(s_proj2D);
}
return buffer.m_2DViewProjOverrideIndex;
}
void AuxGeomDrawQueue::SetPointSize(float pointSize)
{
m_pointSize = pointSize;
}
float AuxGeomDrawQueue::GetPointSize()
{
return m_pointSize;
}
/////////////////////////////////////////////////////////////////////////////////////////////
// dynamic draw functions
void AuxGeomDrawQueue::DrawPoints(const AuxGeomDynamicDrawArguments& args)
{
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawPolylines call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveCommon(
PrimitiveType_PointList,
VerticesPerPoint,
args.m_vertCount,
args.m_verts,
packedColorFunction,
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
FaceCull_None,
args.m_size,
args.m_viewProjectionOverrideIndex);
}
void AuxGeomDrawQueue::DrawLines(const AuxGeomDynamicDrawArguments& args)
{
AZ_Assert(args.m_vertCount >= 2, "DrawLines call with insufficient vertices");
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawLines call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveCommon(
PrimitiveType_LineList,
VerticesPerLine,
args.m_vertCount,
args.m_verts,
packedColorFunction,
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
FaceCull_None,
args.m_size,
args.m_viewProjectionOverrideIndex);
}
void AuxGeomDrawQueue::DrawLines(const AuxGeomDynamicIndexedDrawArguments& args)
{
AZ_Assert(args.m_vertCount >= 2, "DrawLines call with insufficient vertices");
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawLines call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveWithSharedVerticesCommon(
PrimitiveType_LineList,
VerticesPerLine,
args.m_vertCount,
args.m_indexCount,
args.m_verts,
packedColorFunction,
[&args](uint32_t index) { return args.m_indices[index]; },
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
FaceCull_None,
args.m_size,
args.m_viewProjectionOverrideIndex);
}
void AuxGeomDrawQueue::DrawPolylines(const AuxGeomDynamicDrawArguments& args, PolylineEnd end)
{
AZ_Assert(args.m_vertCount >= 2, "DrawPolylines call with insufficient vertices");
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawPolylines call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
uint32_t indexCount = (end == PolylineEnd::Closed) ? args.m_vertCount * 2 : (args.m_vertCount - 1) * 2;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveWithSharedVerticesCommon(
PrimitiveType_LineList,
VerticesPerLine,
args.m_vertCount,
indexCount,
args.m_verts,
packedColorFunction,
[&args](uint32_t index) { return ((index / 2) + (index % 2)) % args.m_vertCount; },
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
FaceCull_None,
args.m_size,
args.m_viewProjectionOverrideIndex);
}
void AuxGeomDrawQueue::DrawTriangles(const AuxGeomDynamicDrawArguments& args, FaceCullMode faceCull)
{
AZ_Assert(args.m_vertCount >= 3, "DrawTriangles call with insufficient vertices");
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawTriangles call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveCommon(
PrimitiveType_TriangleList,
VerticesPerTriangle,
args.m_vertCount,
args.m_verts,
packedColorFunction,
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
ConvertRPIFaceCullFlag(faceCull),
args.m_size,
args.m_viewProjectionOverrideIndex);
}
void AuxGeomDrawQueue::DrawTriangles(const AuxGeomDynamicIndexedDrawArguments& args, FaceCullMode faceCull)
{
AZ_Assert(args.m_vertCount >= 3, "DrawTriangles call with insufficient vertices");
AZ_Assert(args.m_colorCount == 1 || args.m_colorCount == args.m_vertCount, "DrawTriangles call with zero color entries");
AZStd::function<AZ::u32(uint32_t)> packedColorFunction;
bool isOpaque = true;
if ( args.m_colorCount == 1 )
{
AZ::u32 packedColor = PackColor(args.m_colors[0]);
packedColorFunction = [packedColor](uint32_t) { return packedColor; };
isOpaque = IsOpaque(args.m_colors[0]);
}
else
{
packedColorFunction = [&args](uint32_t index) { return PackColor(args.m_colors[index]); };
isOpaque = args.m_opacityType == OpacityType::Opaque;
}
DrawPrimitiveWithSharedVerticesCommon(
PrimitiveType_TriangleList,
VerticesPerTriangle,
args.m_vertCount,
args.m_indexCount,
args.m_verts,
packedColorFunction,
[&args](uint32_t index) { return args.m_indices[index]; },
isOpaque,
ConvertRPIDepthTestFlag(args.m_depthTest),
ConvertRPIDepthWriteFlag(args.m_depthWrite),
ConvertRPIFaceCullFlag(faceCull),
args.m_size,
args.m_viewProjectionOverrideIndex);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Fixed shape draw functions
void AuxGeomDrawQueue::DrawQuad(
float width,
float height,
const AZ::Matrix3x4& transform,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
if (width <= 0.0f && height <= 0.0f)
{
return;
}
AZ::Matrix3x4 noScaleTransform = transform;
AZ::Vector3 scale = noScaleTransform.ExtractScale();
ShapeBufferEntry shape;
shape.m_shapeType = ShapeType_Quad;
shape.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
shape.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
shape.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
shape.m_color = color;
shape.m_rotationMatrix = Matrix3x3::CreateFromMatrix3x4(noScaleTransform);
shape.m_position = transform.GetTranslation();
shape.m_scale = scale * Vector3(width, 1.0f, height);
shape.m_pointSize = m_pointSize;
shape.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddShape(style, shape);
}
Matrix3x3 CreateMatrix3x3FromDirection(const AZ::Vector3& direction)
{
Vector3 unitDirection(direction.GetNormalized());
Vector3 unitOrthogonal(direction.GetOrthogonalVector().GetNormalized());
Vector3 unitCross(unitOrthogonal.Cross(unitDirection));
return Matrix3x3::CreateFromColumns(unitOrthogonal, unitDirection, unitCross);
}
void AuxGeomDrawQueue::DrawSphere(const AZ::Vector3& center, float radius, const AZ::Color& color, DrawStyle style, DepthTest depthTest, DepthWrite depthWrite, FaceCullMode faceCull, int32_t viewProjOverrideIndex)
{
DrawSphereCommon(center, AZ::Vector3::CreateAxisY(), radius, color, style, depthTest, depthWrite, faceCull, viewProjOverrideIndex, false);
}
void AuxGeomDrawQueue::DrawHemisphere(const AZ::Vector3& center, const AZ::Vector3& direction, float radius, const AZ::Color& color, DrawStyle style, DepthTest depthTest, DepthWrite depthWrite, FaceCullMode faceCull, int32_t viewProjOverrideIndex)
{
DrawSphereCommon(center, direction, radius, color, style, depthTest, depthWrite, faceCull, viewProjOverrideIndex, true);
}
void AuxGeomDrawQueue::DrawSphereCommon(
const AZ::Vector3& center,
const AZ::Vector3& direction,
float radius,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex,
bool isHemisphere)
{
if (radius <= 0.0f)
{
return;
}
ShapeBufferEntry shape;
shape.m_shapeType = isHemisphere ? ShapeType_Hemisphere : ShapeType_Sphere;
shape.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
shape.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
shape.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
shape.m_color = color;
shape.m_rotationMatrix = CreateMatrix3x3FromDirection(direction);
shape.m_position = center;
shape.m_scale = AZ::Vector3(radius, radius, radius);
shape.m_pointSize = m_pointSize;
shape.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddShape(style, shape);
}
void AuxGeomDrawQueue::DrawDisk(
const AZ::Vector3& center,
const AZ::Vector3& direction,
float radius,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
ShapeBufferEntry shape;
shape.m_shapeType = ShapeType_Disk;
shape.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
shape.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
shape.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
shape.m_color = color;
// The disk mesh is created with the top of the disk pointing along the positive Y axis. This creates a
// rotation so that the top of the disk will point along the given direction vector.
shape.m_rotationMatrix = CreateMatrix3x3FromDirection(direction);
shape.m_position = center;
shape.m_scale = AZ::Vector3(radius, 1.0f, radius);
shape.m_pointSize = m_pointSize;
shape.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddShape(style, shape);
}
void AuxGeomDrawQueue::DrawCone(
const AZ::Vector3& center,
const AZ::Vector3& direction,
float radius,
float height,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
if (radius <= 0.0f || height <= 0.0f)
{
return;
}
ShapeBufferEntry shape;
shape.m_shapeType = ShapeType_Cone;
shape.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
shape.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
shape.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
shape.m_color = color;
shape.m_rotationMatrix = CreateMatrix3x3FromDirection(direction);
shape.m_position = center;
shape.m_scale = AZ::Vector3(radius, height, radius);
shape.m_pointSize = m_pointSize;
shape.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddShape(style, shape);
}
void AuxGeomDrawQueue::DrawCylinder(const AZ::Vector3& center, const AZ::Vector3& direction, float radius, float height, const AZ::Color& color,
DrawStyle style, DepthTest depthTest, DepthWrite depthWrite, FaceCullMode faceCull, int32_t viewProjOverrideIndex)
{
DrawCylinderCommon(center, direction, radius, height, color, style, depthTest, depthWrite, faceCull, viewProjOverrideIndex, true);
}
void AuxGeomDrawQueue::DrawCylinderNoEnds(const AZ::Vector3& center, const AZ::Vector3& direction, float radius, float height, const AZ::Color& color,
DrawStyle style, DepthTest depthTest, DepthWrite depthWrite, FaceCullMode faceCull, int32_t viewProjOverrideIndex)
{
DrawCylinderCommon(center, direction, radius, height, color, style, depthTest, depthWrite, faceCull, viewProjOverrideIndex, false);
}
void AuxGeomDrawQueue::DrawCylinderCommon(
const AZ::Vector3& center,
const AZ::Vector3& direction,
float radius,
float height,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex,
bool drawEnds)
{
if (radius <= 0.0f || height <= 0.0f)
{
return;
}
ShapeBufferEntry shape;
shape.m_shapeType = drawEnds ? ShapeType_Cylinder : ShapeType_CylinderNoEnds;
shape.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
shape.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
shape.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
shape.m_color = color;
// The cylinder mesh is created with the top end cap of the cylinder facing along the positive Y axis. This creates a
// rotation so that the top face of the cylinder will face along the given direction vector.
shape.m_rotationMatrix = CreateMatrix3x3FromDirection(direction);
shape.m_position = center;
shape.m_scale = AZ::Vector3(radius, height, radius);
shape.m_pointSize = m_pointSize;
shape.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddShape(style, shape);
}
void AuxGeomDrawQueue::DrawAabb(
const AZ::Aabb& aabb,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
BoxBufferEntry box;
box.m_color = color;
box.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
box.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
box.m_position = aabb.GetCenter();
box.m_scale = aabb.GetExtents();
box.m_rotationMatrix = Matrix3x3::CreateIdentity();
box.m_pointSize = m_pointSize;
box.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddBox(style, box);
}
void AuxGeomDrawQueue::DrawAabb(
const AZ::Aabb& aabb,
const AZ::Matrix3x4& matrix3x4,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
AZ::Vector3 center = aabb.GetCenter();
AZ::Vector3 extents = aabb.GetExtents();
AZ::Matrix3x4 localMatrix3x4 = matrix3x4;
BoxBufferEntry box;
box.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
box.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
box.m_color = color;
box.m_scale = localMatrix3x4.ExtractScale() * extents;
box.m_position = matrix3x4 * center;
box.m_rotationMatrix = Matrix3x3::CreateFromMatrix3x4(localMatrix3x4);
box.m_pointSize = m_pointSize;
box.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddBox(style, box);
}
void AuxGeomDrawQueue::DrawObb(
const AZ::Obb& obb,
const AZ::Vector3& position,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
AZ::Vector3 center = obb.GetPosition();
AZ::Vector3 extents(obb.GetHalfLengthX() * 2.0f, obb.GetHalfLengthY() * 2.0f, obb.GetHalfLengthZ() * 2.0f);
BoxBufferEntry box;
box.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
box.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
box.m_color = color;
box.m_scale = extents;
box.m_position = position + center;
box.m_rotationMatrix = Matrix3x3::CreateFromColumns(obb.GetAxisX(), obb.GetAxisY(), obb.GetAxisZ());
box.m_pointSize = m_pointSize;
box.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddBox(style, box);
}
void AuxGeomDrawQueue::DrawObb(
const AZ::Obb& obb,
const AZ::Matrix3x4& matrix3x4,
const AZ::Color& color,
DrawStyle style,
DepthTest depthTest,
DepthWrite depthWrite,
FaceCullMode faceCull,
int32_t viewProjOverrideIndex)
{
AZ::Vector3 center = obb.GetPosition();
AZ::Vector3 extents(obb.GetHalfLengthX() * 2.0f, obb.GetHalfLengthY() * 2.0f, obb.GetHalfLengthZ() * 2.0f);
AZ::Matrix3x4 localMatrix3x4 = matrix3x4;
BoxBufferEntry box;
box.m_depthRead = ConvertRPIDepthTestFlag(depthTest);
box.m_depthWrite = ConvertRPIDepthWriteFlag(depthWrite);
box.m_faceCullMode = ConvertRPIFaceCullFlag(faceCull);
box.m_color = color;
box.m_scale = localMatrix3x4.ExtractScale() * extents;
box.m_position = localMatrix3x4.GetTranslation() + center;
box.m_rotationMatrix = Matrix3x3::CreateFromMatrix3x4(localMatrix3x4) * Matrix3x3::CreateFromColumns(obb.GetAxisX(), obb.GetAxisY(), obb.GetAxisZ());
box.m_pointSize = m_pointSize;
box.m_viewProjOverrideIndex = viewProjOverrideIndex;
AddBox(style, box);
}
AuxGeomBufferData* AuxGeomDrawQueue::Commit()
{
AZ_PROFILE_SCOPE(AzRender, "AuxGeomDrawQueue: Commit");
// get a mutually exclusive lock and then switch to the next buffer, returning a pointer to the current buffer (before the switch)
// grab the lock
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
// get a pointer to the buffer we have been filling
AuxGeomBufferData* filledBufferData = &m_buffers[m_currentBufferIndex];
// switch the buffer for future requests to the other buffer
m_currentBufferIndex = (m_currentBufferIndex + 1) % NumBuffers;
// Clear the buffers that new requests will get added to
ClearCurrentBufferData();
return filledBufferData;
}
void AuxGeomDrawQueue::ClearCurrentBufferData()
{
AZ_PROFILE_SCOPE(AzRender, "AuxGeomDrawQueue: ClearCurrentBufferData");
// no need for mutex here, this function is only called from a function holding a lock
AuxGeomBufferData& data = m_buffers[m_currentBufferIndex];
DynamicPrimitiveData& primitives = data.m_primitiveData;
primitives.m_primitiveBuffer.clear();
primitives.m_vertexBuffer.clear();
primitives.m_indexBuffer.clear();
for (int drawStyle = 0; drawStyle < DrawStyle_Count; ++drawStyle)
{
data.m_opaqueShapes[drawStyle].clear();
data.m_translucentShapes[drawStyle].clear();
data.m_opaqueBoxes[drawStyle].clear();
data.m_translucentBoxes[drawStyle].clear();
}
data.m_viewProjOverrides.clear();
data.m_2DViewProjOverrideIndex = -1;
}
bool AuxGeomDrawQueue::ShouldBatchDraw(
DynamicPrimitiveData& primBuffer,
AuxGeomPrimitiveType primType,
AuxGeomBlendMode blendMode,
AuxGeomDepthReadType depthRead,
AuxGeomDepthWriteType depthWrite,
AuxGeomFaceCullMode faceCull,
u8 width,
int32_t viewProjOverrideIndex)
{
if (!primBuffer.m_primitiveBuffer.size())
{
return false;
}
auto& primitive = primBuffer.m_primitiveBuffer.back();
if ( primitive.m_primitiveType == primType &&
blendMode == BlendMode_Off &&
primitive.m_blendMode == BlendMode_Off &&
primitive.m_depthReadType == depthRead &&
primitive.m_depthWriteType == depthWrite &&
primitive.m_faceCullMode == faceCull &&
primitive.m_width == width &&
primitive.m_viewProjOverrideIndex == viewProjOverrideIndex)
{
return true;
}
return false;
}
void AuxGeomDrawQueue::DrawPrimitiveCommon(
AuxGeomPrimitiveType primitiveType,
[[maybe_unused]] uint32_t verticesPerPrimitiveType,
uint32_t vertexCount,
const AZ::Vector3* points,
AZStd::function<AZ::u32(uint32_t)> packedColorFunction,
bool isOpaque,
AuxGeomDepthReadType depthRead,
AuxGeomDepthWriteType depthWrite,
AuxGeomFaceCullMode faceCull,
AZ::u8 width,
int32_t viewProjOverrideIndex)
{
AZ_PROFILE_SCOPE(AzRender, "AuxGeomDrawQueue: DrawPrimitiveWithSharedVerticesCommon");
// grab a mutex lock for the rest of this function so that a commit cannot happen during it and
// other threads can't add geometry during it
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
// We have a separate PrimitiveBufferEntry for each AuxGeomDraw call
DynamicPrimitiveData& primBuffer = buffer.m_primitiveData;
AuxGeomIndex vertexOffset = aznumeric_cast<AuxGeomIndex>(primBuffer.m_vertexBuffer.size());
AuxGeomIndex indexOffset = aznumeric_cast<AuxGeomIndex>(primBuffer.m_indexBuffer.size());
if (aznumeric_cast<size_t>(vertexOffset) + vertexCount > MaxDynamicVertexCount)
{
AZ_WarningOnce("AuxGeom", false, "Draw function ignored, would exceed maximum allowed index of %d", MaxDynamicVertexCount);
return;
}
AZ::Vector3 center(0.0f, 0.0f, 0.0f);
primBuffer.m_vertexBuffer.reserve(vertexCount);
primBuffer.m_indexBuffer.reserve(vertexCount);
for (uint32_t vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
{
AZ::u32 packedColor = packedColorFunction(vertexIndex);
const AZ::Vector3& vertex = points[vertexIndex];
primBuffer.m_vertexBuffer.push_back(AuxGeomDynamicVertex(vertex, packedColor));
primBuffer.m_indexBuffer.push_back(vertexOffset + vertexIndex);
center += vertex;
}
center /= static_cast<float>(vertexCount);
AuxGeomBlendMode blendMode = isOpaque ? BlendMode_Off : BlendMode_Alpha;
if (ShouldBatchDraw(primBuffer, primitiveType, blendMode, depthRead, depthWrite, faceCull, width, viewProjOverrideIndex))
{
auto& primitive = primBuffer.m_primitiveBuffer.back();
primitive.m_indexCount += vertexCount;
}
else
{
primBuffer.m_primitiveBuffer.push_back();
auto& primitive = primBuffer.m_primitiveBuffer.back();
primitive.m_primitiveType = primitiveType;
primitive.m_depthReadType = depthRead;
primitive.m_depthWriteType = depthWrite;
primitive.m_blendMode = blendMode;
primitive.m_faceCullMode = faceCull;
primitive.m_width = width;
primitive.m_indexOffset = indexOffset;
primitive.m_indexCount = vertexCount;
primitive.m_center = center;
primitive.m_viewProjOverrideIndex = viewProjOverrideIndex;
}
}
void AuxGeomDrawQueue::DrawPrimitiveWithSharedVerticesCommon(
AuxGeomPrimitiveType primitiveType,
[[maybe_unused]] uint32_t verticesPerPrimitiveType,
uint32_t vertexCount,
uint32_t indexCount,
const AZ::Vector3* points,
AZStd::function<AZ::u32(uint32_t)> packedColorFunction,
AZStd::function<AuxGeomIndex(uint32_t)> indexFunction,
bool isOpaque,
AuxGeomDepthReadType depthRead,
AuxGeomDepthWriteType depthWrite,
AuxGeomFaceCullMode faceCull,
AZ::u8 width,
int32_t viewProjOverrideIndex)
{
AZ_PROFILE_SCOPE(AzRender, "AuxGeomDrawQueue: DrawPrimitiveWithSharedVerticesCommon");
AZ_Assert(indexCount >= verticesPerPrimitiveType && (indexCount % verticesPerPrimitiveType == 0),
"Index count must be at least %d and must be a multiple of %d",
verticesPerPrimitiveType, verticesPerPrimitiveType);
// grab a mutex lock for the rest of this function so that a commit cannot happen during it and
// other threads can't add geometry during it
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
// We have a separate PrimitiveBufferEntry for each AuxGeomDraw call
DynamicPrimitiveData& primBuffer = buffer.m_primitiveData;
AuxGeomIndex vertexOffset = aznumeric_cast<AuxGeomIndex>(primBuffer.m_vertexBuffer.size());
AuxGeomIndex indexOffset = aznumeric_cast<AuxGeomIndex>(primBuffer.m_indexBuffer.size());
if (aznumeric_cast<size_t>(vertexOffset) + vertexCount > MaxDynamicVertexCount)
{
AZ_WarningOnce("AuxGeom", false, "Draw function ignored, would exceed maximum allowed index of %d", MaxDynamicVertexCount);
return;
}
AZ::Vector3 center(0.0f, 0.0f, 0.0f);
primBuffer.m_vertexBuffer.reserve(vertexCount);
for (uint32_t vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
{
AZ::u32 packedColor = packedColorFunction(vertexIndex);
const AZ::Vector3& vertex = points[vertexIndex];
primBuffer.m_vertexBuffer.push_back(AuxGeomDynamicVertex(vertex, packedColor));
center += vertex;
}
center /= aznumeric_cast<float>(vertexCount);
primBuffer.m_indexBuffer.reserve(indexCount);
for (uint32_t index = 0; index < indexCount; ++index)
{
primBuffer.m_indexBuffer.push_back(vertexOffset + indexFunction(index));
}
AuxGeomBlendMode blendMode = isOpaque ? BlendMode_Off : BlendMode_Alpha;
if (ShouldBatchDraw(primBuffer, primitiveType, blendMode, depthRead, depthWrite, faceCull, width, viewProjOverrideIndex))
{
auto& primitive = primBuffer.m_primitiveBuffer.back();
primitive.m_indexCount += indexCount;
}
else
{
primBuffer.m_primitiveBuffer.push_back();
auto& primitive = primBuffer.m_primitiveBuffer.back();
primitive.m_primitiveType = primitiveType;
primitive.m_depthReadType = depthRead;
primitive.m_depthWriteType = depthWrite;
primitive.m_blendMode = blendMode;
primitive.m_faceCullMode = faceCull;
primitive.m_width = width;
primitive.m_indexOffset = indexOffset;
primitive.m_indexCount = indexCount;
primitive.m_center = center;
primitive.m_viewProjOverrideIndex = viewProjOverrideIndex;
}
}
void AuxGeomDrawQueue::AddShape(DrawStyle style, const ShapeBufferEntry& shape)
{
AuxGeomDrawStyle drawStyle = ConvertRPIDrawStyle(style);
// grab a mutex lock for the rest of this function so that a commit cannot happen during it and
// other threads can't add geometry during it
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
if (IsOpaque(shape.m_color))
{
buffer.m_opaqueShapes[drawStyle].push_back(shape);
}
else
{
buffer.m_translucentShapes[drawStyle].push_back(shape);
}
}
void AuxGeomDrawQueue::AddBox(DrawStyle style, BoxBufferEntry& box)
{
AuxGeomDrawStyle drawStyle = ConvertRPIDrawStyle(style);
// grab a mutex lock for the rest of this function so that a commit cannot happen during it and
// other threads can't add geometry during it
AZStd::lock_guard<AZStd::recursive_mutex> lock(m_buffersWriteLock);
AuxGeomBufferData& buffer = m_buffers[m_currentBufferIndex];
if (IsOpaque(box.m_color))
{
buffer.m_opaqueBoxes[drawStyle].push_back(box);
}
else
{
buffer.m_translucentBoxes[drawStyle].push_back(box);
}
}
} // namespace Render
} // namespace AZ