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97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Table implementation in the MiniGUI
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#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H
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#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H
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#pragma once
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#include "MiniGUI.h"
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MINIGUI_BEGIN
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class CMiniTable
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: public CMiniCtrl
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, public IMiniTable
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, public AzFramework::InputChannelEventListener
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{
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public:
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CMiniTable();
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//////////////////////////////////////////////////////////////////////////
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// CMiniCtrl interface implementation.
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//////////////////////////////////////////////////////////////////////////
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virtual EMiniCtrlType GetType() const { return eCtrlType_Table; }
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virtual void OnPaint(CDrawContext& dc);
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virtual void OnEvent(float x, float y, EMiniCtrlEvent event);
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virtual void Reset();
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virtual void SaveState();
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virtual void RestoreState();
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virtual void AutoResize();
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virtual void SetVisible(bool state);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// IMiniTable interface implementation.
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//////////////////////////////////////////////////////////////////////////
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//Add a new column to the table, return column index
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virtual int AddColumn(const char* name);
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//Remove all columns an associated data
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virtual void RemoveColumns();
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//Add data to specified column (add onto the end), return row index
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virtual int AddData(int columnIndex, ColorB col, const char* format, ...);
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//Clear all data from table
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virtual void ClearTable();
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virtual bool IsHidden() { return CheckFlag(eCtrl_Hidden); }
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virtual void Hide(bool stat);
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// AzFramework::InputChannelEventListener
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bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
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AZ::s32 GetPriority() const override { return AzFramework::InputChannelEventListener::GetPriorityUI(); }
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static const int MAX_TEXT_LENGTH = 64;
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protected:
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struct SCell
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{
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char text[MAX_TEXT_LENGTH];
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ColorB col;
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};
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struct SColumn
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{
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char name[MAX_TEXT_LENGTH];
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float width;
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std::vector<SCell> cells;
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};
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std::vector<SColumn> m_columns;
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int m_pageSize;
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int m_pageNum;
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};
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MINIGUI_END
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#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H
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