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o3de/Code/CryEngine/CrySystem/MiniGUI/MiniTable.h

97 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Table implementation in the MiniGUI
#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H
#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H
#pragma once
#include "MiniGUI.h"
MINIGUI_BEGIN
class CMiniTable
: public CMiniCtrl
, public IMiniTable
, public AzFramework::InputChannelEventListener
{
public:
CMiniTable();
//////////////////////////////////////////////////////////////////////////
// CMiniCtrl interface implementation.
//////////////////////////////////////////////////////////////////////////
virtual EMiniCtrlType GetType() const { return eCtrlType_Table; }
virtual void OnPaint(CDrawContext& dc);
virtual void OnEvent(float x, float y, EMiniCtrlEvent event);
virtual void Reset();
virtual void SaveState();
virtual void RestoreState();
virtual void AutoResize();
virtual void SetVisible(bool state);
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// IMiniTable interface implementation.
//////////////////////////////////////////////////////////////////////////
//Add a new column to the table, return column index
virtual int AddColumn(const char* name);
//Remove all columns an associated data
virtual void RemoveColumns();
//Add data to specified column (add onto the end), return row index
virtual int AddData(int columnIndex, ColorB col, const char* format, ...);
//Clear all data from table
virtual void ClearTable();
virtual bool IsHidden() { return CheckFlag(eCtrl_Hidden); }
virtual void Hide(bool stat);
// AzFramework::InputChannelEventListener
bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
AZ::s32 GetPriority() const override { return AzFramework::InputChannelEventListener::GetPriorityUI(); }
static const int MAX_TEXT_LENGTH = 64;
protected:
struct SCell
{
char text[MAX_TEXT_LENGTH];
ColorB col;
};
struct SColumn
{
char name[MAX_TEXT_LENGTH];
float width;
std::vector<SCell> cells;
};
std::vector<SColumn> m_columns;
int m_pageSize;
int m_pageNum;
};
MINIGUI_END
#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINITABLE_H