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o3de/Code/CryEngine/CrySystem/MiniGUI/MiniInfoBox.h

80 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Button implementation in the MiniGUI
#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H
#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H
#pragma once
#include "MiniGUI.h"
MINIGUI_BEGIN
//////////////////////////////////////////////////////////////////////////
// Root window all other controls derive from
class CMiniInfoBox
: public CMiniCtrl
, public IMiniInfoBox
{
public:
CMiniInfoBox();
//////////////////////////////////////////////////////////////////////////
// CMiniCtrl interface implementation.
//////////////////////////////////////////////////////////////////////////
virtual EMiniCtrlType GetType() const { return eCtrlType_InfoBox; }
virtual void OnPaint(CDrawContext& dc);
virtual void OnEvent(float x, float y, EMiniCtrlEvent event);
virtual void Reset();
virtual void SaveState();
virtual void RestoreState();
virtual void AutoResize();
//////////////////////////////////////////////////////////////////////////
virtual void SetTextIndent(float x) { m_fTextIndent = x; }
virtual void SetTextSize(float sz) { m_fTextSize = sz; }
virtual void ClearEntries();
virtual void AddEntry(const char* str, ColorB col, float textSize);
//////////////////////////////////////////////////////////////////////////
// IMiniTable interface implementation.
//////////////////////////////////////////////////////////////////////////
virtual bool IsHidden() { return CheckFlag(eCtrl_Hidden); }
virtual void Hide(bool stat) { SetVisible(!stat); }
public:
//////////////////////////////////////////////////////////////////////////
static const int MAX_TEXT_LENGTH = 64;
struct SInfoEntry
{
char text[MAX_TEXT_LENGTH];
ColorB color;
float textSize;
};
//////////////////////////////////////////////////////////////////////////
protected:
std::vector<SInfoEntry> m_entries;
float m_fTextIndent;
};
MINIGUI_END
#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIINFOBOX_H