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61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Button implementation in the MiniGUI
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#ifndef CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H
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#define CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H
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#pragma once
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#include "MiniGUI.h"
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MINIGUI_BEGIN
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//////////////////////////////////////////////////////////////////////////
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// Root window all other controls derive from
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class CMiniButton
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: public CMiniCtrl
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{
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public:
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CMiniButton();
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//////////////////////////////////////////////////////////////////////////
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// CMiniCtrl interface implementation.
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//////////////////////////////////////////////////////////////////////////
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virtual EMiniCtrlType GetType() const { return eCtrlType_Button; }
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virtual void SetRect(const Rect& rc);
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virtual void OnPaint(CDrawContext& dc);
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virtual void OnEvent(float x, float y, EMiniCtrlEvent event);
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virtual void Reset();
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virtual void SaveState();
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virtual void RestoreState();
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//////////////////////////////////////////////////////////////////////////
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virtual bool SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue);
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virtual bool SetClickCallback(ClickCallback callback, void* pCallbackData);
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virtual bool SetConnectedCtrl(IMiniCtrl* pConnectedCtrl);
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protected:
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ICVar* m_pCVar;
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float m_fCVarValue[2];
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ClickCallback m_clickCallback;
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void* m_pCallbackData;
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IMiniCtrl* m_pConnectedCtrl;
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};
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MINIGUI_END
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#endif // CRYINCLUDE_CRYSYSTEM_MINIGUI_MINIBUTTON_H
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