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317 lines
7.5 KiB
C++
317 lines
7.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Button implementation in the MiniGUI
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#include "CrySystem_precompiled.h"
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#include "MiniButton.h"
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#include "DrawContext.h"
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#include <ISystem.h>
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#include <IConsole.h>
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MINIGUI_BEGIN
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CMiniButton::CMiniButton()
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{
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m_pCVar = NULL;
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m_fCVarValue[0] = 0;
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m_fCVarValue[1] = 1;
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m_saveStateOn = false;
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m_clickCallback = NULL;
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m_pCallbackData = NULL;
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m_pConnectedCtrl = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::Reset()
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{
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/*if (m_pCVar)
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{
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pCVar->Set( m_fCVarValue[0] );
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}*/
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/*if(m_pConnectedCtrl)
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{
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m_pConnectedCtrl->SetVisible(false);
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}*/
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clear_flag(eCtrl_Checked);
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::SaveState()
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{
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if (is_flag(eCtrl_Checked))
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{
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if (m_pConnectedCtrl && m_pConnectedCtrl->CheckFlag(eCtrl_Hidden))
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{
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m_saveStateOn = false;
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}
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else
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{
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m_saveStateOn = true;
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}
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}
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else
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{
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m_saveStateOn = false;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::RestoreState()
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{
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if (m_pCVar)
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{
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if (m_pCVar->GetFVal() == m_fCVarValue[1])
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{
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set_flag(eCtrl_Checked);
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//Restoring CVars has caused a few issues, especially when the user is changing
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//CVars through the console while perfHud is active, removing for now
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//pCVar->Set( m_saveStateOn ? m_fCVarValue[1] : m_fCVarValue[0] );
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}
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else
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{
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clear_flag(eCtrl_Checked);
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}
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}
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else
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{
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//connected controls (tables / info boxes etc) now look after themselves
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/*if(m_pConnectedCtrl)
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{
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m_pConnectedCtrl->SetVisible(m_saveStateOn);
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}*/
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if (CheckFlag(eCtrl_CheckButton))
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{
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if (m_saveStateOn)
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{
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set_flag(eCtrl_Checked);
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}
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else
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{
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clear_flag(eCtrl_Checked);
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}
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::OnPaint(CDrawContext& dc)
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{
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ColorB bkgColor = dc.Metrics().clrBackground;
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if (is_flag(eCtrl_Highlight))
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{
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bkgColor = dc.Metrics().clrBackgroundHighlight;
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}
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else if (is_flag(eCtrl_Checked))
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{
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//if connected control has been hidden, this button should not be checked
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if (m_pConnectedCtrl && m_pConnectedCtrl->CheckFlag(eCtrl_Hidden))
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{
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clear_flag(eCtrl_Checked);
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}
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else
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{
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bkgColor = dc.Metrics().clrBackgroundSelected;
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}
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}
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float borderThickness = 1.0f;
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if (is_flag(eCtrl_Focus))
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{
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borderThickness = 3.0f;
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}
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ColorB borderCol = dc.Metrics().clrFrameBorder;
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if (!m_pGUI->InFocus())
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{
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borderCol = dc.Metrics().clrFrameBorderOutOfFocus;
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bkgColor.a = dc.Metrics().outOfFocusAlpha;
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}
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dc.DrawFrame(m_rect, borderCol, bkgColor, borderThickness);
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ColorB textColor = dc.Metrics().clrText;
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if (is_flag(eCtrl_Checked | eCtrl_Highlight))
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{
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textColor = dc.Metrics().clrTextSelected;
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}
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dc.SetColor(textColor);
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ETextAlign align;
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float startX;
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if (is_flag(eCtrl_TextAlignCentre))
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{
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startX = (m_rect.left + m_rect.right) / 2.f;
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align = eTextAlign_Center;
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}
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else
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{
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startX = m_rect.left + 5.f;
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align = eTextAlign_Left;
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}
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dc.DrawString(startX, m_rect.top, dc.Metrics().fTitleSize, align, GetTitle());
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//Check not very obvious
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#if 0
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if (is_flag(eCtrl_Checked))
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{
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// Draw checked mark.
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float checkX = m_rect.left + 4;
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float checkY = (m_rect.bottom + m_rect.top) * 0.5f;
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dc.SetColor(dc.Metrics().clrChecked);
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dc.DrawLine(checkX, checkY, checkX + 3, checkY + 3);
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dc.DrawLine(checkX + 3, checkY + 3, checkX + 7, checkY - 6);
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}
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::SetRect(const Rect& rc)
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{
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Rect newrc = rc;
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newrc.bottom = newrc.top + m_pGUI->Metrics().fTitleSize + 2;
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CMiniCtrl::SetRect(newrc);
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}
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//////////////////////////////////////////////////////////////////////////
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void CMiniButton::OnEvent(float x, float y, EMiniCtrlEvent event)
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{
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switch (event)
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{
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case eCtrlEvent_LButtonDown:
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{
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SCommand cmd;
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if (CheckFlag(eCtrl_CheckButton))
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{
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if (!CheckFlag(eCtrl_Checked))
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{
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cmd.command = eCommand_ButtonChecked;
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}
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else
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{
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cmd.command = eCommand_ButtonUnchecked;
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}
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}
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else
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{
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cmd.command = eCommand_ButtonPress;
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}
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cmd.nCtrlID = GetId();
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cmd.pCtrl = this;
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GetGUI()->OnCommand(cmd);
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if (CheckFlag(eCtrl_CheckButton))
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{
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bool bOn = false;
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if (CheckFlag(eCtrl_Checked))
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{
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bOn = false;
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ClearFlag(eCtrl_Checked);
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}
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else
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{
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bOn = true;
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SetFlag(eCtrl_Checked);
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}
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if (m_pCVar)
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{
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m_pCVar->Set(m_fCVarValue[bOn ? 1 : 0]);
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}
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if (m_pConnectedCtrl)
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{
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m_pConnectedCtrl->SetVisible(bOn);
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}
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}
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else
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{
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//cross button behavior
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if (m_pConnectedCtrl)
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{
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m_pConnectedCtrl->SetVisible(false);
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}
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}
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if (m_clickCallback)
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{
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m_clickCallback(m_pCallbackData, true);
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}
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}
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break;
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case eCtrlEvent_MouseOff:
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{
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if (m_pParent)
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{
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m_pParent->OnEvent(x, y, eCtrlEvent_MouseOff);
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}
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}
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool CMiniButton::SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue)
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{
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m_pCVar = GetISystem()->GetIConsole()->GetCVar(sCVarName);
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if (!m_pCVar)
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{
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CryLogAlways("failed to find CVar: %s\n", sCVarName);
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}
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m_fCVarValue[0] = fOffValue;
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m_fCVarValue[1] = fOnValue;
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if (m_pCVar && m_pCVar->GetFVal() == fOnValue)
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{
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set_flag(eCtrl_Checked);
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CMiniButton::SetClickCallback(ClickCallback callback, void* pCallbackData)
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{
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m_clickCallback = callback;
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m_pCallbackData = pCallbackData;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CMiniButton::SetConnectedCtrl(IMiniCtrl* pConnectedCtrl)
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{
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m_pConnectedCtrl = pConnectedCtrl;
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return true;
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}
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MINIGUI_END
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