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48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : IOverloadSceneManager interface declaration.
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#ifndef CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
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#define CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
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#pragma once
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//==================================================================================================
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// Name: COverloadSceneManager
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// Desc: Manages overload values (eg CPU,GPU etc)
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// 1.0="everything is ok" 0.0="very bad frame rate"
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// various systems can use this information and control what is currently in the scene
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// Author: James Chilvers
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//==================================================================================================
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struct IOverloadSceneManager
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{
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public:
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// <interfuscator:shuffle>
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virtual ~IOverloadSceneManager() {}
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virtual void Reset() = 0;
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virtual void Update() = 0;
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// Override auto-calculated scale to reach targetfps.
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// frameScale is clamped to internal min/max values,
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// dt is the length of time in seconds to transition
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virtual void OverrideScale(float frameScale, float dt) = 0;
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// Go back to auto-calculated scale from an overridden scale
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virtual void ResetScale(float dt) = 0;
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// </interfuscator:shuffle>
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};//------------------------------------------------------------------------------------------------
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#endif // CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
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