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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __CREMESH_H__
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#define __CREMESH_H__
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class CREMesh
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: public CRendElementBase
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{
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public:
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struct CRenderChunk* m_pChunk;
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class CRenderMesh* m_pRenderMesh;
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// Copy of Chunk to avoid indirections
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int32 m_nFirstIndexId;
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int32 m_nNumIndices;
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uint32 m_nFirstVertId;
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uint32 m_nNumVerts;
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protected:
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CREMesh()
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{
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mfSetType(eDATA_Mesh);
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mfUpdateFlags(FCEF_TRANSFORM);
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m_pChunk = NULL;
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m_pRenderMesh = NULL;
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m_nFirstIndexId = -1;
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m_nNumIndices = -1;
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m_nFirstVertId = 0;
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m_nNumVerts = 0;
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}
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virtual ~CREMesh()
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{
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}
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// Ideally should be declared and left unimplemented to prevent slicing at compile time
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// but this would prevent auto code gen in renderer later on.
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// To track potential slicing, uncomment the following (and their equivalent in CREMeshImpl)
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//CREMesh(CREMesh&);
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//CREMesh& operator=(CREMesh& rhs);
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};
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#endif // __CREMESH_H__
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