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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef _CREFOGVOLUME_
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#define _CREFOGVOLUME_
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#pragma once
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#include "VertexFormats.h"
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struct IFogVolumeRenderNode;
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class CREFogVolume
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: public CRendElementBase
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{
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public:
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CREFogVolume();
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virtual ~CREFogVolume();
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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Vec3 m_center;
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uint32 m_viewerInsideVolume : 1;
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uint32 m_affectsThisAreaOnly : 1;
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uint32 m_stencilRef : 8;
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uint32 m_volumeType : 1;
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uint32 m_reserved : 21;
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AABB m_localAABB;
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Matrix34 m_matWSInv;
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float m_globalDensity;
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float m_densityOffset;
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float m_nearCutoff;
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Vec2 m_softEdgesLerp;
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ColorF m_fogColor; // color already combined with fHDRDynamic
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Vec3 m_heightFallOffDirScaled;
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Vec3 m_heightFallOffBasePoint;
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Vec3 m_eyePosInWS;
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Vec3 m_eyePosInOS;
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Vec3 m_rampParams;
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Vec3 m_windOffset;
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float m_noiseScale;
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Vec3 m_noiseFreq;
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float m_noiseOffset;
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float m_noiseElapsedTime;
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Vec3 m_scale;
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};
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#endif // #ifndef _CREFOGVOLUME_
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