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82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
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#include <Config/SceneProcessingConfigBus.h>
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#include <Config/SettingsObjects/SoftNameSetting.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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class DynamicModuleHandle;
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namespace SceneProcessingConfig
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{
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class SceneProcessingConfigSystemComponentSerializationEvents
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: public SerializeContext::IEventHandler
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{
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public:
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AZ_CLASS_ALLOCATOR(SceneProcessingConfigSystemComponentSerializationEvents, SystemAllocator, 0);
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void OnWriteBegin(void* classPtr) override;
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};
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class SceneProcessingConfigSystemComponent
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: public AZ::SceneAPI::SceneCore::SceneSystemComponent
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, protected SceneProcessingConfigRequestBus::Handler
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, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(SceneProcessingConfigSystemComponent, "{80FE1130-91B4-44D4-869F-859BB996161A}", AZ::SceneAPI::SceneCore::SceneSystemComponent);
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SceneProcessingConfigSystemComponent();
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~SceneProcessingConfigSystemComponent();
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void Activate() override;
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void Deactivate() override;
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void Clear();
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// SceneProcessingConfigRequestBus START
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const AZStd::vector<SoftNameSetting*>* GetSoftNames() override;
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bool AddNodeSoftName(const char* pattern,
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SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
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const char* virtualType, bool includeChildren) override;
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bool AddFileSoftName(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
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const char* virtualType, bool inclusive, const AZStd::string& graphObjectTypeName) override;
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// SceneProcessingConfigRequestBus END
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void AreCustomNormalsUsed(bool &value) override;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(ComponentDescriptor::DependencyArrayType& dependent);
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private:
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/// It is the responsibility of the caller to delete newSoftname if this method returns
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/// false.
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bool AddSoftName(SoftNameSetting* newSoftname);
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static void ReflectSceneModule(ReflectContext* context, const AZStd::unique_ptr<DynamicModuleHandle>& module);
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static void ActivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module);
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static void DeactivateSceneModule(const AZStd::unique_ptr<DynamicModuleHandle>& module);
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AZStd::vector<SoftNameSetting*> m_softNames;
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bool m_UseCustomNormals;
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};
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} // namespace SceneProcessingConfig
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} // namespace AZ
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