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o3de/Code/Framework/AzFramework/AzFramework/Components/DeprecatedComponentsBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/unordered_map.h>
namespace AzFramework
{
namespace Components
{
struct DeprecatedInfo
{
bool m_hideComponent = false;
AZStd::string m_deprecationString;
};
using DeprecatedComponentsList = AZStd::unordered_map<AZ::Uuid, DeprecatedInfo>;
//! Use this bus to get a list of the Uuid's of any class that is deprecated.
//! The list contains the Uuid's of all the deprecated classes,
//! a flag that the class should be hidden in the add component menu,
//! some text to be appended to the classes name in the add component menu.
//! List will be appended to by each handler of the bus.
class DeprecatedComponents
: public AZ::EBusTraits
{
public:
virtual void EnumerateDeprecatedComponents(DeprecatedComponentsList& list) const = 0;
};
using DeprecatedComponentsRequestBus = AZ::EBus<DeprecatedComponents>;
} // namespace Components
} // namespace AzFramework