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83 lines
3.5 KiB
C++
83 lines
3.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include "ShaderAssetBuilder.h"
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#include "ShaderVariantAssetBuilder.h"
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#include "PrecompiledShaderBuilder.h"
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#include "ShaderPlatformInterfaceRequest.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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class AzslShaderBuilderSystemComponent
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: public Component
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, public RHI::ShaderPlatformInterfaceRegisterBus::Handler
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, public ShaderPlatformInterfaceRequestBus::Handler
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{
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public:
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AZ_COMPONENT(AzslShaderBuilderSystemComponent, "{56B5B944-8AF4-4478-A047-8DFDE38DA681}");
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static void Reflect(ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AzslShaderBuilderRequestBus interface implementation
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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// ShaderPlatformInterfaceRegisterBus interface overrides ...
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void RegisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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void UnregisterShaderPlatformHandler(RHI::ShaderPlatformInterface* shaderPlatformInterface) override;
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// ShaderPlatformInterfaceRequestBus interface overrides ...
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AZStd::vector<RHI::ShaderPlatformInterface*> GetShaderPlatformInterface(const AssetBuilderSDK::PlatformInfo& platformInfo) override;
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private:
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ShaderAssetBuilder m_shaderAssetBuilder;
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// The ShaderVariantAssetBuilder can be disabled with this registry key.
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// By default it is enabled. A user might want to disable it when doing look development
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// work with shaders or doing lots of iterative changes to shaders. In these cases
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// GPU performance doesn't matter at all so it is important to not waste time
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// building ShaderVariantAssets (Other than the Root ShaderVariantAsset, of course.).
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static constexpr char EnableShaderVariantAssetBuilderRegistryKey[] = "/O3DE/Atom/Shaders/BuildVariants";
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bool m_enableShaderVariantAssetBuilder = true;
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ShaderVariantAssetBuilder m_shaderVariantAssetBuilder;
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PrecompiledShaderBuilder m_precompiledShaderBuilder;
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/// Contains the ShaderPlatformInterface for all registered RHIs
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AZStd::unordered_map<RHI::APIType, RHI::ShaderPlatformInterface*> m_shaderPlatformInterfaces;
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};
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} // ShaderBuilder
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} //AZ
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