Files
o3de/Code/Tools/SceneAPI/SceneBuilder/SceneImporter.cpp
T
amzn-victor eb1593a19c Changes to SDK wrappers and functions to allow more flexible scene file processing (#3112)
These changes allow for usage of different asset import SDKs to process scene files.

    Move AssImp specific code out of node, scene & material wrapper parent classes and into child wrapper classes (AssImpNodeWrapper, etc.), allowing child classes to expose import SDK code. Allows for more convenient implementation of other import SDK's elsewhere (such as in a gem).
    Add a loadingComponentUuid parameter to LoadSceneFromVerifiedPath to allow for usage of different loading components. Changed tests and all calls to this function accordingly.


* Move AssImp specific code out of wrapper parent classes and into child classes for gem usage

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Add loadingComponentUuid parameter to LoadSceneFromVerifiedPath function

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Make wrapper members protected, change pointer cast

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Adding spaces to fix style

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Fix for pointer cast causing test failures

Signed-off-by: Victor Huang <huavicto@amazon.com>
2021-08-17 06:52:20 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Debug/Trace.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneBuilder/SceneImporter.h>
#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneData/GraphData/TransformData.h>
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneBuilder
{
struct QueueNode
{
std::shared_ptr<SDKNode::NodeWrapper> m_node;
Containers::SceneGraph::NodeIndex m_parent;
QueueNode() = delete;
QueueNode(std::shared_ptr<SDKNode::NodeWrapper>&& node, Containers::SceneGraph::NodeIndex parent)
: m_node(std::move(node))
, m_parent(parent)
{
}
};
SceneImporter::SceneImporter()
: m_sceneSystem(new SceneSystem())
{
m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
BindToCall(&SceneImporter::ImportProcessing);
}
void SceneImporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<SceneImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
}
}
Events::ProcessingResult SceneImporter::ImportProcessing(Events::ImportEventContext& context)
{
m_sceneWrapper->Clear();
if (!m_sceneWrapper->LoadSceneFromFile(context.GetInputDirectory().c_str()))
{
return Events::ProcessingResult::Failure;
}
typedef AZStd::function<bool(Containers::Scene & scene)> ConvertFunc;
ConvertFunc convertFunc;
m_sceneSystem->Set(m_sceneWrapper.get());
if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(m_sceneWrapper.get()))
{
return Events::ProcessingResult::Failure;
}
convertFunc = AZStd::bind(&SceneImporter::ConvertScene, this, AZStd::placeholders::_1);
if (convertFunc(context.GetScene()))
{
return Events::ProcessingResult::Success;
}
else
{
return Events::ProcessingResult::Failure;
}
}
bool SceneImporter::ConvertScene(Containers::Scene& scene) const
{
std::shared_ptr<SDKNode::NodeWrapper> sceneRoot = m_sceneWrapper->GetRootNode();
if (!sceneRoot)
{
return false;
}
const AssImpSDKWrapper::AssImpSceneWrapper* assImpSceneWrapper = azrtti_cast <AssImpSDKWrapper::AssImpSceneWrapper*>(m_sceneWrapper.get());
AZStd::pair<AssImpSDKWrapper::AssImpSceneWrapper::AxisVector, int32_t> upAxisAndSign = assImpSceneWrapper->GetUpVectorAndSign();
if (upAxisAndSign.second <= 0)
{
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Negative scene orientation is not a currently supported orientation.");
return false;
}
switch (upAxisAndSign.first)
{
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::X:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::XUp);
break;
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Y:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::YUp);
break;
case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Z:
scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::ZUp);
break;
default:
AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unknown scene orientation, %d.", upAxisAndSign.first);
AZ_Assert(false, "Unknown scene orientation, %d.", upAxisAndSign.first);
break;
}
AZStd::queue<SceneBuilder::QueueNode> nodes;
nodes.emplace(AZStd::move(sceneRoot), scene.GetGraph().GetRoot());
RenamedNodesMap nodeNameMap;
while (!nodes.empty())
{
SceneBuilder::QueueNode& node = nodes.front();
AZ_Assert(node.m_node, "Empty asset importer node queued");
if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
{
AZ_TracePrintf(Utilities::ErrorWindow, "Failed to register asset importer node in name table.");
// Skip this node since it could not be registered
nodes.pop();
continue;
}
AZStd::string nodeName = nodeNameMap.GetNodeName(node.m_node);
SanitizeNodeName(nodeName);
AZ_TraceContext("SceneAPI Node Name", nodeName);
Containers::SceneGraph::NodeIndex newNode = scene.GetGraph().AddChild(node.m_parent, nodeName.c_str());
AZ_Error(Utilities::ErrorWindow, newNode.IsValid(), "Failed to add Asset Importer node to scene graph");
if (!newNode.IsValid())
{
continue;
}
AssImpNodeEncounteredContext sourceNodeEncountered(scene, newNode, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap, *azrtti_cast<AZ::AssImpSDKWrapper::AssImpNodeWrapper*>(node.m_node.get()));
Events::ProcessingResultCombiner nodeResult;
nodeResult += Events::Process(sourceNodeEncountered);
// If no importer created data, we still create an empty node that may eventually contain a transform
if (sourceNodeEncountered.m_createdData.empty())
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Success,
"Importers returned success but no data was created");
AZStd::shared_ptr<DataTypes::IGraphObject> nullData(nullptr);
sourceNodeEncountered.m_createdData.emplace_back(nullData);
nodeResult += Events::ProcessingResult::Success;
}
// Create single node since only one piece of graph data was created
if (sourceNodeEncountered.m_createdData.size() == 1)
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
"An importer created data, but did not return success");
if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
{
AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
}
AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
sourceNodeEncountered.m_createdData[0], nodeName.c_str());
Events::ProcessingResult result = AddDataNodeWithContexts(dataProcessed);
if (result != Events::ProcessingResult::Failure)
{
newNode = dataProcessed.m_currentGraphPosition;
}
}
// Create an empty parent node and place all data under it. The remaining
// tree will be built off of this as the logical parent
else
{
AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
"%i importers created data, but did not return success",
sourceNodeEncountered.m_createdData.size());
if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
{
AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
}
size_t offset = nodeName.length();
for (size_t i = 0; i < sourceNodeEncountered.m_createdData.size(); ++i)
{
nodeName += '_';
nodeName += AZStd::to_string(aznumeric_cast<AZ::u64>(i + 1));
Containers::SceneGraph::NodeIndex subNode =
scene.GetGraph().AddChild(newNode, nodeName.c_str());
AZ_Assert(subNode.IsValid(), "Failed to create new scene sub node");
AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
sourceNodeEncountered.m_createdData[i], nodeName);
dataProcessed.m_currentGraphPosition = subNode;
AddDataNodeWithContexts(dataProcessed);
// Remove the temporary extension again.
nodeName.erase(offset, nodeName.length() - offset);
}
}
AZ_Assert(nodeResult.GetResult() == Events::ProcessingResult::Success,
"No importers successfully added processed scene data.");
AZ_Assert(newNode != node.m_parent,
"Failed to update current graph position during data processing.");
int childCount = node.m_node->GetChildCount();
for (int i = 0; i < childCount; ++i)
{
const std::shared_ptr<SDKNode::NodeWrapper> nodeWrapper = node.m_node->GetChild(i);
auto assImpNodeWrapper = azrtti_cast<AssImpSDKWrapper::AssImpNodeWrapper*>(nodeWrapper.get());
AZ_Assert(assImpNodeWrapper, "Child node is not the expected AssImpNodeWrapper type");
std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(assImpNodeWrapper->GetAssImpNode());
if (child)
{
nodes.emplace(AZStd::move(child), newNode);
}
}
nodes.pop();
};
Events::ProcessingResult result = Events::Process<AssImpFinalizeSceneContext>(scene, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap);
if (result == Events::ProcessingResult::Failure)
{
return false;
}
return true;
}
void SceneImporter::SanitizeNodeName(AZStd::string& nodeName) const
{
// Replace % with something else so it is safe for use in printfs.
AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
}
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ