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98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/Script/ScriptContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/ObjectStream.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include <ScriptEvents/ScriptEventsBus.h>
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#include <ScriptEvents/ScriptEventsAsset.h>
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namespace ScriptEvents
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{
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/**
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* Provides script bindings to expose Script Event assets as script property.
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*/
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class ScriptEventsAssetRef
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: private AZ::Data::AssetBus::Handler
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{
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public:
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AZ_RTTI(ScriptEventsAssetRef, "{9BF12D72-9FE5-4F0E-A115-B92D99FB1CD7}");
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AZ_CLASS_ALLOCATOR(ScriptEventsAssetRef, AZ::SystemAllocator, 0);
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using AssetChangedCB = AZStd::function<void(const AZ::Data::Asset<ScriptEventsAsset>&, void* userData)>;
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static void Reflect(AZ::ReflectContext* context);
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ScriptEventsAssetRef() = default;
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ScriptEventsAssetRef(AZ::Data::Asset<ScriptEventsAsset> asset, const AssetChangedCB& assetChangedCB, void* userData)
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: m_asset(asset)
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, m_assetNotifyCallback(assetChangedCB)
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, m_userData(userData)
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{
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SetAsset(asset);
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}
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~ScriptEventsAssetRef()
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{
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AZ::Data::AssetBus::Handler::BusDisconnect();
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}
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const ScriptEvents::ScriptEvent* GetDefinition() const
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{
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if (ScriptEventsAsset* ebusAsset = m_asset.GetAs<ScriptEventsAsset>())
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{
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ebusAsset->m_definition.RegisterInternal();
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return &ebusAsset->m_definition;
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}
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return nullptr;
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}
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void SetAsset(const AZ::Data::Asset<ScriptEventsAsset>& asset);
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AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> GetAsset() const
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{
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return m_asset;
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}
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void Load(bool loadBlocking /*= false*/);
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AZ::u32 OnAssetChanged();
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//=====================================================================
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// AZ::Data::AssetBus
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetUnloaded(const AZ::Data::AssetId assetId, const AZ::Data::AssetType assetType) override;
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void OnAssetSaved(AZ::Data::Asset<AZ::Data::AssetData> asset, [[maybe_unused]] bool isSuccessful) override
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{
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SetAsset(m_asset);
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}
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//=====================================================================
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private:
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AssetChangedCB m_assetNotifyCallback;
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AZ::Data::Asset<ScriptEvents::ScriptEventsAsset> m_asset;
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void* m_userData;
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};
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}
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