Files
o3de/Code/Framework/AzFramework/AzFramework/Spawnable/Spawnable.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

55 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Spawnable/Spawnable.h>
namespace AzFramework
{
Spawnable::Spawnable(const AZ::Data::AssetId& id, AssetStatus status)
: AZ::Data::AssetData(id, status)
{
}
const Spawnable::EntityList& Spawnable::GetEntities() const
{
return m_entities;
}
Spawnable::EntityList& Spawnable::GetEntities()
{
return m_entities;
}
bool Spawnable::IsEmpty() const
{
return m_entities.empty();
}
SpawnableMetaData& Spawnable::GetMetaData()
{
return m_metaData;
}
const SpawnableMetaData& Spawnable::GetMetaData() const
{
return m_metaData;
}
void Spawnable::Reflect(AZ::ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext != nullptr)
{
serializeContext->Class<Spawnable, AZ::Data::AssetData>()->Version(1)
->Field("Meta data", &Spawnable::m_metaData)
->Field("Entities", &Spawnable::m_entities);
}
}
} // namespace AzFramework